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melodiesofeternity2018-06-23 03:03 pm
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Entry tags:
- [*] event,
- [au] frisk,
- [au] guy cecil,
- [au] johnny d'amico,
- [au] reno,
- [au] riku replica,
- [au] roxas,
- [au] selphie tilmitt,
- [ou] adrien agreste,
- [ou] baiken,
- [ou] castor westmoore,
- [ou] clarus amicitia,
- [ou] cor leonis,
- [ou] cornelia li britannia,
- [ou] ena,
- [ou] euphemia li britannia,
- [ou] finn (star wars),
- [ou] futaba sakura,
- [ou] hope estheim,
- [ou] hunk,
- [ou] kanji tatsumi,
- [ou] komaeda nagito,
- [ou] lelouch vi britannia,
- [ou] madhuri,
- [ou] monika,
- [ou] naoto shirogane,
- [ou] noctis lucis caelum,
- [ou] ravus nox fleuret,
- [ou] regis lucis caelum,
- [ou] ren amamiya,
- [ou] rutile,
- [ou] s'reee,
- [ou] salieri,
- [ou] snow white,
- [ou] takashi shirogane,
- [ou] terra,
- [ou] tidus,
- [ou] uendo toneido,
- [ou] zelgadis graywords
Event || Mysterious Fathoms Below
Who: All characters who signed up
When: June 23rd-25th
Where: Ka'Pandol, the underwater city
What: While the outworlders and their guides are touring the new arena at Ka'Pandol, the city begins to flood. It is up to them to activate the ancient drainage system beneath the city before the Blitzball Association is forced to cancel the upcoming tournament.
The Zora guide, Pharce, is leading the group from the Curti Center through the center of town, waxing poetical about the legend of the First Zora, when the sirens begin to wail. At first, the residents of Ka'Pandol wave it off as a drill, but the sirens do not stop, and as they walk, the visitor shoes are beginning to get soaked through with sea water that is slowly rising.
"Come along, quickly, all of you!" the guide calls, leading the group to the Bureau of Tourism near the city center. As they walk, the group will see the aquatic residents quickly deploying bubble helmets around their 'exotic' pets -dogs, cats, parrots, squirrels- heads, just in case City Management takes their time righting whatever issue the dome is having.
"Inside, please. Safety first is our motto, so let's get you outfitted," Pharce says, waiving them inside. Each person is given one of the patented Ka'Pandol Bubble Helm, which will allow them to breath comfortably for several hours. Those that cannot swim are issued an emergency life vest as well.
The water had reached knee-level now. An emergency evacuation message broadcasts from loudspeakers.
"Well, yes, you could...but where's the fun in that?"
Pharce waves at the Hypello gift shop owner, and the two bow their heads in discussion for a moment. When they part, Pharce pats the Hypello (whose nametag declares him 'Shtan') on the back.
"My good friend will lend us some of his wares, if you will join me in saving the city. We wouldn't want this little mishap to delay the big game, after all."
Those that agree to hold off on fleeing the city will be split into groups and given instructions on where to go in order to help the sinking city of Ka'Pandol.
When: June 23rd-25th
Where: Ka'Pandol, the underwater city
What: While the outworlders and their guides are touring the new arena at Ka'Pandol, the city begins to flood. It is up to them to activate the ancient drainage system beneath the city before the Blitzball Association is forced to cancel the upcoming tournament.
The Zora guide, Pharce, is leading the group from the Curti Center through the center of town, waxing poetical about the legend of the First Zora, when the sirens begin to wail. At first, the residents of Ka'Pandol wave it off as a drill, but the sirens do not stop, and as they walk, the visitor shoes are beginning to get soaked through with sea water that is slowly rising.
"Come along, quickly, all of you!" the guide calls, leading the group to the Bureau of Tourism near the city center. As they walk, the group will see the aquatic residents quickly deploying bubble helmets around their 'exotic' pets -dogs, cats, parrots, squirrels- heads, just in case City Management takes their time righting whatever issue the dome is having.
"Inside, please. Safety first is our motto, so let's get you outfitted," Pharce says, waiving them inside. Each person is given one of the patented Ka'Pandol Bubble Helm, which will allow them to breath comfortably for several hours. Those that cannot swim are issued an emergency life vest as well.
The water had reached knee-level now. An emergency evacuation message broadcasts from loudspeakers.
"Well, yes, you could...but where's the fun in that?"
Pharce waves at the Hypello gift shop owner, and the two bow their heads in discussion for a moment. When they part, Pharce pats the Hypello (whose nametag declares him 'Shtan') on the back.
"My good friend will lend us some of his wares, if you will join me in saving the city. We wouldn't want this little mishap to delay the big game, after all."
Those that agree to hold off on fleeing the city will be split into groups and given instructions on where to go in order to help the sinking city of Ka'Pandol.
Before the Flood
Sight-Seeing
Re: Sight-Seeing
BLITZBAAAAAAAAALLLLLLLL
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so~ we meet again!~
ohoho~~~~~~
Re: ohoho~~~~~~
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mingling
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Re: mingling
Quip about Equipment
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Re: Quip about Equipment
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Team Evacuation
Open to Anyone
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ota
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North Group - Combat
[To the north of the city, a group of warriors is led through the rough part of town. The doors and windows all have locks, and the area is less well-kept than other parts of the city. The group passes several graffitied “BEWARE OF CRAB” signs and flyers advertising Crustacean battles, ONE NIGHT ONLY. It appears that the ruffians of this town enjoy betting on back-alley crab fights of questional legality. Weird.
Pharce leads them to a trapdoor at the city’s northern limits. The door is heavy and stone, and no single hero's strength will suffice to lift it.]
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East Group - Combat
[To the east of the city, a group of warriors is led through a vibrant part of town. Marine and land plant life has been carefully cultivated in little gardens. There are several “Keep off the
crabgrass” notices, and several little signs hanging from doors with phrases like, “The Seaweed is Always Greener in Somebody Else’s Lake” and “I’d Like to Be Under the Sea” (with a picture of a little octopus with a parasol beside the text).Pharce leads them to a trapdoor at the city’s eastern limits. The door is composed of intricately-twined metal vines, and will take dexterous hands to unlock and open.]
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South Group - Combat
[To the south of the city, a group of warriors is led through the more industrial side of town. Shops and restaurants give way to the few factories and, finally, the power plant that supplies the city. There are elemental symbols on some of the buildings, and a stylized Elemental Interactions Chart wrought by local artists into the gates of the power plant.
Pharce leads them to a trapdoor at the city’s southern limits. The door glows with a different color along each border, and will require a mage’s magical weapon pressed to each in order to unlock.]
Re: South Group - Combat
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West Group - Combat
[To the west of the city, a group of warriors is led through a bustling part of town. There are a good selection of restaurants in this area of the city, and even with the water rising, the scents of food linger over the scent of the salt water.
Pharce leads them to a trapdoor at the city’s western limits. The door is made of an ivory-like substance, with tiny, sharp spikes making it difficult to touch without injury. The best bet is to break down the door, rather than trying to open it.]
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Hope it's okay if I go with them all introducing themselves as they were lead to the door
Fine with me.
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Northeast Group - Puzzle
[To the northeast, a group of scholars is lead through the historical part of town. They pass the museum and a small Eidolon temple where the devout go to pray. They feel the water, over waist deep, pulling them toward their destination.
Pharce leads them to a trapdoor at the city's northeast limit. He produces a key and opens the door. "Mind the riptide!" he tells them as he leaves them to escort the next group to their destination.]
Re: Northeast Group - Puzzle
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Southeast Group - Puzzle
[To the southeast, a group of scholars is lead through the less developed part of town. There are obvious signs that the area they are traversing is under construction, and there are several foundations of new buildings and "Coming Soon!" signs. Since there are less completed structures here, there are less crystal lights, so the trek to their destination is shrouded in shadows.
Pharce leads them to a trapdoor at the city's southeast limit. He produces a key and opens the door. "You might need this," he tells them, passing them a crystal-powered flashlight as he leaves them to escort the next group to their destination.]
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Southwest Group - Puzzle
[To the southwest, a group of scholars is lead through a quaint part of town with lots of niche book shops and window displays of homemade jewelry that glitters as they pass.
Pharce leads them to a trapdoor at the city's southwest limit. He produces a key and opens the door. "You're clever, you'll do fine. I believe in you," he tells the group as he leaves them to escort the next group to their destination.]
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Northwest Group - Puzzle
[To the northwest, a group of scholars is lead through a brick-laid path, which winds around buildings and over several now-overflowing drainage ditches.
Pharce leads them to a trapdoor at the city's northwest limit. He produces a key and opens the door. "Try to stay on the path," he tells the group as he leaves them to return to the city center to find out how the dome repair is going.]
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Phase 2: The Central Chamber
As each team enters, a letter lights up on the floor. In spite of the earlier realization of one team that their letters are not the same, everyone looking at these can recognize the letters as if they were written in that person's letting system.
...E...V...I...A...T...H...A...N
As the other letters light up, the missing first letter, an 'L', flickers in and out of view. The chamber begins to shake. Most of those gathered here will hear only rumbling, but any with at least a rudimentary experience with the Summoner job class will be able to recognize words in the cacophony.
...WISH...AWAKEN...ME...?
...SPEAK...MY...NAME...
...THREE...WAVES...TO...PROVE...YOUR...WORTH
[It would seem the various puzzles and battles the parties have faced were not to protect the levers at all. The drainage system beneath the city, as well as the trials of the Oubliette, are all components of the Lost Temple of Leviathan.
The way out of the Oubliette and back to the surface is now clear. No more creatures, puzzles, or traps bar the way of anyone who wishes to leave.
Those who would face the Lost Eidolon can choose to do so now, or return to the Oubliette at a later time to face this final challenge. Should at least half of the gathered heroes choose to speak the Lost Eidolon's name, she will reveal herself. She has given the group three turns to prove their might in order to win her allegiance.]
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Trial of Leviathan- The First Wave
SHOW ME YOUR STRENGTH.
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Trial of Leviathan- The Second Wave
SHOW ME YOUR CUNNING.
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1/3
2/3
3/3
ren + futaba: take your heart edition!
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Trial of Leviathan- The Third Wave
SHOW ME YOUR RESOLVE.
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Trial of Leviathan- The Fourth Wave (BONUS ROUND)
For the partial summon of the Eidolon of Fire calls upon the True Form of a very different "Eidolon"...]
UWEE HEE HEE HEE! I ain't no garden variety octopus! I'm ULTROS!
[Ultros looks around at all the sopping wet people, leering and waiving flirtateous tentacles at the pretty girls...and pretty boys...and pretty snakes...and pretty other creatures. There is one group he dislikes, though.]
Bleh, too many muscle-heads! I can't stand 'em. They're ruining the vibe with all these sweet honeys!
[Ultros finally turns and spots the towering figure of Leviathan...and lets out an earsplitting screech.]
EEEEEEK! L-L-L-Leviathan??? You're s-s-s-supposed to be sleeping!
[The entire chamber, and indeed the city above as well, shakes with Leviathan's fury as she sees before her the "Eidolon" who stole her place of glory in the Temple of Eidolons.]
NEW. TRIAL.
DESTROY. ULTROS.
YOU...WILL...BE...REWARDED!
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