eternitymods: (Default)
[personal profile] eternitymods
Who: All characters (New Arrivals, Previous Arrivals, and Native OCs)
When: August 5th
Where: The Dream Width (Airship), the Curti Center, and the Housing District
What: It is happening for the third time now. More outworlders have arrived in the Dream Width and must be rescued and brought back to their new homes on Vaikuntha
Warnings/Notes: Only new players can put up a toplevel. Previous arrivals and established native characters can respond to new characters' toplevel posts.


introduction log )
righthandstand: (the way it just (clenches fist))
[personal profile] righthandstand
Who: Okuyasu Nijimura and OPEN
When: June 5th and onward, not including the Golsaucian Gauntlet time period
Where: Around the Curti Center island and Sparks Golsaucia
What: Catchall log for June - housework, opening a bank account, and practicing his Illusionist Skills
Warnings/Notes: None for now

I'm putting it all into savings! )
eternitymods: (Default)
[personal profile] eternitymods
Who: All characters who signed-up!
When: May 31st - June 04th
Where: The Dream Width (+ Curti Center & Airships)
What: Event log for the Once Upon A Dream Event! Should your character have their own memory, start your own top-level with said memory. If not, then tag around in other characters's memories! Furthermore, feel free to use the Mingle threads at the Curti Center and in the Airships for non-memory related CR. Please refer to the OOC Post for details and plotting. Plot Memories and the second Airship Mingle will be unlocked on May 25th.
Warnings/Notes: Memories with specific warnings will be marked as such by their players.

Please use the following form for your memory's title line:
CHARACTER'S NAME | MEMORY TITLE | WARNINGS (IF ANY)
We will add links to your memories here as the event progresses!


Mingle: Curti Center | Airships #1 | Airships #2
Plot Memories: The Dream | The Nightmare | The Premonition
Holographic Messages

Adrien Agreste | Then and Now
Aqua | Thorny Pathway | cw: spoiler for kh 0.2
Castor | Lord of the Inferno | cw: fire, mind control
Ena | Zera Hamlet, Reprise | cw: mutilated corpses
Futaba Sakura | Early Days | cw: references to verbal abuse/neglect and auditory hallucinations
Ignis Scientia | For The Life of the Chosen | cw: spoilers, violence, death
Irhya Pendhula | The Parting Glass | cw: violence, amputation
Johnny D'Amico | United Earth Prisoner
Kanji Tatsumi | You're a BOY, you know! | cw: bullying, mild homophobia
Lelouch vi Britannia | Julius Kingsley
Monika | Just Monika | cw: spoilers, possible horror, possible deletion
Nanamo Ul Namo | A Good Memory
Noctis Lucis Caelum | Light of the Crystal | cw: chapter 13 spoilers
Okuyasu Nijimura | Lending a Hand | cw: blood/injuries
Prompto Argentum | I'm not one of your experiments! | cw: episode prompto spoilers
Selphie | The Answer | cw: gore/death
Takashi 'Shiro' Shirogane | The end of the beginning | cw: end of season 2 spoilers
Tidus | A Broken Dream | cw: death, bullying
moechocobos: (chocobo eater)
[personal profile] moechocobos
Should you happen to have missed it, the plotting and information post for this event can be found here.

A. Choco-Chaos!

Perhaps the first thing anyone notices is the noise, the incessant squawking and warking of so many startled and disgruntled chocobos. Then comes the smell. Ew! In the early morning hours dozens, maybe even hundreds of chocobos invaded many of the cities of Vaikuntha, and while for the first few minutes some may have been elated to see them, attitudes quickly change. The chocobos are panicked, running around without much rhyme or reason, trampling on flower beds, knocking over merchant stands, and making such a ruckus even the dead couldn’t sleep through it. Any food they find is destroyed within minutes, and anything they’re curious about meets the sharp end of their strong beaks. While they’re generally harmless birds, they have the capacity for devastation.

And none of that mentions the, uh, other mess live animals tend to make.

Despite being within the city limits, they are far from tame. Any attempts to approach the birds will be met with either an angry warning wark, a display of puffed feathers, or the chocobo just straight up bolting away. This seems great, as maybe they can be corralled, but… Nope. While this works to an extent, as soon as the birds get too close to the city borders they turn tail and jump straight over the heads of the people attempting to be rid of them, running back into the city to make even more of a mess in their renewed panic. What is there to be done about them?


B. Lurking Lunchers

Should anyone be so inclined as to find out why the chocobos feathers are so ruffled, they need only walk to the edge of the city. Stalking around just beyond civilization are fearsome beasts known only as chocobo eaters. Based on the feathers stuck between their huge teeth this is probably an apt name. The monsters have little interest in humans, but become very interested when a chocobo wanders too close to the outskirts of town. The chocobo eaters are quite aggressive and will gladly take on anyone bold enough to make a challenge. Adventurers may attempt to fight them, but it seems like just when you send one packing, another bigger monster shows up. Was that a baby chocobo eater you were just fighting? You could have sworn it was an adult, with how big it is!


C. Fight or Flight

At last the time has come. A gold chocobo trotted in from off the horizon and rounded up what she believes to be able fighters, herded them into groups, and partnered them with a chocobo that will fight by their side. Ironically it seems to be the feathered member of the party that actually knows what to do, and the teams are led by their respective birds out into the battlefield to take on one of the ferocious beasts waiting out there for lunch. Fight as hard as you can and don’t let the birds down. Defeat might not mean death for you, but it certainly would for the chocobos!


Once the battles are won and the flocks free to return to their natural habitat, some of the brave battlers will find themselves with new feathered friends. Others will not, but everyone will have a handful of greens. If you missed this opportunity to get a chocobo, or you have a taste and want even more, head on over and check out the chocobo capture/breeding system that will be available from now until Eternity.
eternitymods: (Default)
[personal profile] eternitymods
Who: All characters (New Arrivals and Native OCs)
When: April 11th
Where: The Dream Width (Airship), the Curti Center, and the Housing District
What: For the first time in 10 years, outworlders have been found the Dream Width. This unprecedented number of new arrivals are rescued and brought to Vaikuntha, and must now try to start adjusting to their new home.
Warnings/Notes: All players can put up a toplevel. Please post to the NPC toplevel if you have an IC question for them.


introduction log )

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