Uendo Toneido (
whirluendo_of_puns) wrote in
melodiesofeternity2018-11-04 08:18 pm
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Player Plot: Let's Explore Mad'ni Shrine!
Who: Everyone who signed up!
When: Around November 3-6ish
Where: The Mad'ni Shrine
What: Searching for the lost ruins beneath the Shrine!
Warnings/Notes: It's another dreaded water level.
Although the flight provided by Curti Center takes them as close as they possibly can, the Heroes still have to take a brief walk through the woods to reach their destination. It remains to be seen whether the trip will be worth it. After all, their hope of finding a Legendary Eidolon, or even just clues pointing to one, is based on little more than guesswork.
But, with the time ticking down towards the end of the world, they don't have the luxury of ignoring a lead, no matter how vague. A shot in the dark might be what saves them all in the long run.
OOC info and sign-ups are here!
When: Around November 3-6ish
Where: The Mad'ni Shrine
What: Searching for the lost ruins beneath the Shrine!
Warnings/Notes: It's another dreaded water level.
Although the flight provided by Curti Center takes them as close as they possibly can, the Heroes still have to take a brief walk through the woods to reach their destination. It remains to be seen whether the trip will be worth it. After all, their hope of finding a Legendary Eidolon, or even just clues pointing to one, is based on little more than guesswork.
But, with the time ticking down towards the end of the world, they don't have the luxury of ignoring a lead, no matter how vague. A shot in the dark might be what saves them all in the long run.
OOC info and sign-ups are here!
Mad'ni Shrine - Mingle
The employees don't object to visitors, only requesting that the Heroes don't make a ruckus or otherwise disrupt their daily rites and hymns. Beyond that, they're mostly allowed to look around as they please.
[Feel free to use this top-level for general mingling!
Uendo | Open
Come and poke him?]
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"That's correct. And you are?" He feels like he might have seen this guy before somewhere. Maybe Leviathan's trial, or the imperial dinner, or any one of those big gatherings.
He's not showing off, honest
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The Ruins(?)
"It pains me to say this after you came such a long way, but there is nothing of interest down here. You are free to investigate to your hearts' content -- just let us know when you're done." And with that, the employee leaves them to their own devices.
The ruins are... rather underwhelming. It's more or less just a large, damp room with blue walls. There are technically several side rooms, the floors covered with water, but the walls are so badly destroyed that it may as well be one gigantic room.
Other than that, there doesn't seem to be anything besides some rubble and junk.
"This can't be all there is to it..." Uendo frowns, stepping further inside. "Let's have a look around, shall we?"
[Please keep replies to this top-level in a single thread.]
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"There's always something hidden. Something mysterious." Sasami mused.
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The Temple
After finding the hidden entrance, the Heroes make their way down from the top of the ancient temple. The temple is circular, lit by blue lights, with a giant flight of stairs going all the way from the 12th to the 1st floor. A giant pillar stands in the middle, wide enough that it could easily host something inside it.
Each floor has two doors, one on the left and one on the right. The right-hand doors all seem to be locked...
Floors 11 & 12
The left hand door on Floor 12 leads to a veritable maze of corridors, as well as a stairway down connecting to the corresponding door on Floor 11. Some of the paths have caved in, but with some effort the Heroes will be able to find a seemingly empty chamber with a switch waiting at the end... But doesn't this seem a little too easy?
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...and stops, before turning to her companions. "I see no way around it."
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Roll for perception?
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HEALTH: 48/50
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Floors 8 & 9 & 10
The left-hand doors all connect in an utter mess of twisting corridors and stairways. Other than the occasional cave-in, everything looks pretty much the same, making it difficult to navigate.
Eventually, however, the Heroes may come across a room that stands out from everywhere else. Unlike the rest of the temple, this area is rather poorly lit. There is a wide hole in the floor, but due to the lack of light, all they can see down below is darkness.
...Jump in?
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"Hey, guys! I got a few light spells! Should I try to shoot something down there?"
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Floor 7
"Guys! Look!"
Uendo points the others' attention towards the central pillar. The pillar has a door on it... and above the door, there is a symbol of a phoenix.
Unfortunately, the gap between the stairs and the pillar is far too large to jump. The Heroes may have to return here once they figure out how to proceed...
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"Think I can teleport over to that door?"
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Floors 5 & 6
The series of corridors connecting the left-hand doors seem surprisingly straightforward this time... That is, until the Heroes find a more literal maze further in. The paths are very narrow and the walls of the maze go all the way up to the ceiling, creating an uncomfortably claustrophobic feel.
Still, with time and patience, they should be able to make it to the end, right?
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[Azusa's voice, sing-song even in a moment of complaint, echoes out into the maze. She has her left hand placed against the wall. Her sense of direction has never been her strong point (it's more like her greatest weakness), but with so many people around she's trying her best to keep up and put on a good show.]
If we keep one hand on the wall like this, we'll make it out. Right? I read about that somewhere, I think...
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Let's just pretend he was here the whole time
Haha sure sure
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Floors 3 & 4
The left-hand doors, as one might expect by now, are connected through a series of corridors and stairs. These ones are rather badly flooded; there's no getting through here without wet feet. Which is just as well, as the Heroes will soon find a room with a massive pool. On this side of the pool, a ball made of some kind of floaty material is gently bobbing on the surface of the water. At the far end of the pool, there's a very ball-shaped cavity.
Oh, and the surface of the water is also littered with an unreasonable number of extremely spiky balls. Certainly spiky enough to skewer a person if they're not careful. Who wants to go for a swim?
Re: Floors 3 & 4
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Hydrophobics in the water temple, lovely
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Floors 1 & 2
The left-hand door on Floor 2 leads nowhere; the corridor beyond it has caved in completely, preventing passage. The door on the bottom floor leads to a large room, filled with water up to about ankle height, with plenty of wide open space... and everyone knows what wide open space means.
Smack in the middle of the room, a powerful Medusa awaits the intruders. After all, what is a dungeon without an optional mini-boss?
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FILE LOADED: Frisk (LOVE)
FILE LOADED: Frisk
ATTACK POTENCY UP +20%!
MAXIMUM HEALTH UP +10%
HEALING POTENCY DOWN -20%!
"Good chance that... that thing has something we need."
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HEALTH: 95/100
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Dice result from player plot server: 1d4 > 1
1d7 > 7
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Floor 7 - Conclusion
It quickly becomes apparent they won't even have to go for a swim. Once the first six floors are submerged, the air suddenly turns chilly and frost begins to cover the surface of the water. Soon the water is completely frozen over, allowing them to walk across. On the opposite side, the Phoenix door opens.
Uendo tests the ice with his staff. It's sturdy, if a bit slippery.
"Looks like we're good to go. Excellent work, everyone!" He turns to the others. "All ready to keep moving? Nobody's getting cold feet?"
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terribleamazing pun.They sober up quickly, though. "Seriously, guys. Be on your guard. Don't know how many of you were around last June, but last time we explored a temple like this we stumbled on a pissed-off eidolon. There's probably something nasty waiting behind that door."
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