Melodies Of Eternity Moderators (
eternitymods) wrote in
melodiesofeternity2019-04-13 09:46 pm
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Entry tags:
- [au] papyrus,
- [au] reno,
- [au] selphie tilmitt,
- [au] serge,
- [ou] bowser,
- [ou] corrin,
- [ou] finn (star wars),
- [ou] kid (chrono cross),
- [ou] kuja,
- [ou] megatron,
- [ou] okuyasu nijimura,
- [ou] pidge gunderson,
- [ou] red savarin,
- [ou] ren amamiya,
- [ou] rutile,
- [ou] s'reee,
- [ou] sephiroth,
- [ou] snow white,
- [ou] uendo toneido,
- [ou] ultra magnus,
- [ou] vimes
The Final Loop
Who: Everyone
When: April 11th - Last Loop
Where: Curti Center, Sen Devadatta
What: Final Loop before the final confrontation against the Empress and Bahamut.
Warnings/Notes: ??????
When: April 11th - Last Loop
Where: Curti Center, Sen Devadatta
What: Final Loop before the final confrontation against the Empress and Bahamut.
Warnings/Notes: ??????
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Then, he took a breath.
> Inner Calm (Self | Single Target)
Cleanses the Berserk status once per battle.
Much better. He charged for Ramaa.
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> Adloquium (Okuyasu | Single Target)
Places a shield on an ally that will absorb damage up to 7% of their max health.
> Stats Lore (Heroes of Light | AOE)
Passive Skill. Doubles the effect of stats buffs and nerfs inflicted on allies or enemies.
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Passive skill. Buffs potency of the next skill by 10% and automatically respond with a weak sword combo when hit by an attack.
> Eye for an Eye (Red, Okuyasu, Bowser, S'reee, Naomi, Matilda, Kid | Single Target)
Reply with a powerful sword combo whenever an ally is hit for a turn.
So much movement before Ramaa got a chance to attack and so much retaliation. Adrien doesn't even understand, but a familiar voice resonated in his ear, momentarily making him pause, but he wouldn't make that mistake again. It rattled him though, and already couldn't dodge magic as easily as any physical attacks towards his person; not that he was going to permit the amount of damage he took to stop him.
"Get away...!"
That second voice that spoke to him was less familiar, but it didn't settle well. In fact, the deepened voice - the sound of an older male yelling at him - he hated it. He might've lost some of his vision from Wrath of Heaven, but it was fine. This just raised the challenge of killing them.
> Eye for an Eye (Self (Activate) | Single Target)
Reply with a powerful sword combo whenever an ally is hit for a turn.
> Eclipse (Heroes of Light | AOE)
Medium sword attack on all enemies.
> Eye for an Eye (Red, Castor, Serge (So Far) | Single Target)
Reply with a powerful sword combo whenever an ally is hit for a turn.
Calamity Adrien
Turn Summary
> Hell Judgment: Miss
> Wrath of Heaven: 5% (Blinded)
> Full Summoning: Hellfire: 10%
> Shooting Star: Miss
> Spellcraft: Maiar Precure Shooting Star: 1% (Purity Fail)
> Mighty Blow: Miss
> Last Judgment: 8%
Damage Inflicted: 24.00%
Global Combined Bonuses: +70% (+50% [Aria of Narayana], +10% [Enlightenment], +10% [Brotherhood])
Total Damage Inflicted: 40.8%
Healing: -20% (Gift of Crystallis, Melodies of Life)
Calamity Adrien's Health: 79.2%
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With a hasty [Mix] of two Hi-Potions, the zora is focusing his healing this time around on the bard. If they can keep him topped off, they can keep a good chunk of their momentum.
> Mix [Hi-Potion + Hi-Potion] (Uendo | Single Target)
A lot of healing focused on one target.
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... Asura was always waiting for her command as long as she held the Crystal - she could give the Eidolon a break and take advantage of this opportunity provided; as well, avoid that boy constantly countering everything. Swinging her staff, the sigil she soon brought into existence shifted to light blue.
"This one's yours, Shiva!"
> Full Summoning: Diamond Dust (All Villains | AOE)
Summons the goddess of ice. She freezes all of the enemies before breaking the ice, thus dealing high damage to all of them. There is a 10% chance the targeted enemies will shatter in pieces, dying instantly upon being unfrozen.
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Job Change -> Red Mage (active)/Illusionist (passive)
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> Adrenaline Boost (Red | Single Target)
Passive skill. Raises physical defense by 5% and attack by 15% for two turns upon being hit by a powerful, heavy or severe attack.
This turn (Active for Magitek Judgement):
>Focused Ultima (Kuja) (2t)
>Shockwave (Kuja) (2t)
+10% DEF, +30% ATT
This turn (Currently):
>Focused Ultima (Kuja) (1t)
>Shockwave (Kuja) (1t)
>Eye for an Eye (Adrien) (2t)
>Eye for an Eye (Red) (2t)
+20% DEF, +60% ATT
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"Uendo!"
Were they going to get him in time? Was he going to die right here?
He had to protect himself. Keicho told him that he had to learn not to rely on other people all the time. He had something to help himself due to the Monk Asterisk. With two of his chakras opened by his previous move, he focused on closing them to heal himself.
> Life Chakra (Okuyasu | Single Target)
Focus energy from unlocked Chakras into healing magic restoring 15% of maximum health to self. Requires two Chakras to be unlocked and subsequently locks them back.
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But, she can't give up now! "Corrin, this isn't you! You have to stop this!" she shouted. Time for something simpler, opting to pummel her friend.
> Spellcraft: Istari Precure Combat (Calamity Corrin| Single Target)
Deliver a series of punishing punches and kicks to your opponent
When used together with a skill, increases its potency by 12%
> Power of Emotions (Self | Single Target)
Passive Skill. Depending on state of mind, gain or lose 1% bonus to stats per turn to a maximum of -5%/5%. Below -5% Disables the job. Current Level +1%
> Leadership Material (Next 3 | AOE)
Passive Skill. Can boost the stats of an ally by 5%. Number of allies increases per level to a max of 4. Current number: 3
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"Forget the kid!" he yelled as he passed. "Take out the head!"
The faster they could get rid of Ramaa, the faster their allies would return to them. Not to mention those held attacks... Reno remembered them from before.
> Chaos Thrust (Ramaa | Single Target)
Powerful weapon combo against a single target.
> Dragon Heart (Reno | Single Target)
Doubles the potency of all attacks and skills for three turns. (On top of all the other buffs from everyone else. Two turns left.)
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"Kuja, you idiot!" he screamed at the friend he adored, who was just out of reach because he could fly. Show off. About to throw an attack at the genome, Snow noticed Okuyasu out of the corner of his eye -- in really bad shape.
Shit. He didn't like to have to choose... Snow looked between Okuyasu and Kuja, now somewhat restrained by Frisk. It would have to do.
"Hold on, Frisk!" Snow would be there as soon as he could. But for now, he ran to Okuyasu's side and attacked Bahamut-Egi.
> Eaura (Bahamut-Egi | Single Target)
Medium water magic attack.
> Eaura (Bahamut-Egi | Single Target)
Medium water magic attack.
> Dualcast (Snow White | Single Target)
Passive Skill. Allows to cast two spells back to back.
> Manafication (Snow White | Single Target)
Upgrades all spells to their medium counterparts for three turns. (Accounted for: Eau > Eaura. Two turns left.)
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But he had to try, even as Adrien retaliated, catching some of the brunt of his attacks with his shield- but he was still bleeding.
It'd been a while since he'd fought as a Templar, but it was time to use something new. A corona of white magic suffused the area, the [Eidolons' Will] defending the Heroes of Light from harm. "Adrien, lad, whatever she's done t'you, it's only temporary. There's a job to do, and after you worked yourself half to death to save Arito, d'you really think you could just let all those people die again, for no godsdamned reason?!"
> Eidolons' Will (Entire Field | AOE)
Raises attack and defense of all party members by 10% and lowers the attack and defense of all enemies by 5%.
> Vengeance (Self)
Reduces damage received by 20% and deals back 10% of damage received for 5 turns. Turn 2/5.
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He traced a sigil in the air, calling forth the partial form of the ice Eidolon, aiming for the empress this time, not at all liking the magic she seemed to be casting... "There!"
> Partial Summoning (Shiva): Heavenly Strike (Ramaa | Single Target)
Shiva attacks a single-target with a combo of three ice strikes, dealing moderate damage.
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Though, Tyzias and Frisk would require their attention next. For now, Naomi opened her claw reaching into her back and Little Mog passed her the next item. Healing was already being done, but Naomi still tossed the High Quality Hi-Potion Okuyasu's way and he was free to take it.
> Throw (Okuyasu | Single Target)
Throw an item at an ally. The item can be consumed by the target as a free action. (HQ Hi-Potion x 1)
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"Adrien.." He chokes out, pulling himself to his feet again as he looks over--his friend. His friend that just attacked him, with no sign of holding back.
Klonoa shakes his head. No. It doesn't matter that the pain still stings. He's been through this before. Huepow had a good reason, and with a glance at Ramaa, Klonoa starts to put the pieces together what Adrien's could be--must be.
"Adrien!" He calls out, tearing after the fleeing ninja and running alongside him as he continues to deliver counterblows. "Stop hitting us, we're you're friends!" He grits his teeth, and flicks the Wind Ring up to fire a Wind Bullet at his friend--if he could just get him to be still for a second, maybe they could get his head back on straight!
> Wind Bullet (Adrien | Single Target)
Inflate the target, paralyzing them for one round and making them look silly.
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"Let's go, Kohaku!" Kenichi dug his heels into the chocobo's side. The duo charged forward, aiming at Ramaa. Kenichi's spear was now ready to pierce its target.
> Divine Stance: War (Self | Single Target)
The War Stance shrouds the cavalier and their mount in a red aura and doubles the potency of all skills and attacks.
> Last Charge (Ramaa | Single Target)
Charges at the enemy to deal medium damage. Power increases by 20% with each cavalier executing this skill together. Adds a poison effect in Pestilence Stance..
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Reply with a powerful sword combo whenever an ally is hit for a turn.
> Enhanced Counter (Adrien | Single Target)
Passive skill. Buffs potency of the next skill by 10% andautomatically respond with a weak sword combo when hit by an attack..Much like Adrien had zipped around to counter-attack those who had dealt damage to an ally, Sephiroth's Eye for an Eye sees him first lay into Bahamut-egi, then dash to both Kuja then Corrin in turn, each time the powerful sword combo is unleashed before he ends up back facing Adrien and mercilessly dealing the same punishment. He has to admit, being the first time that Sephiroth has had the chance to really open up in such a multi-targetted battle, the lack of control of the skill is perturbing but the power of the skill employed couldn't be denied. It made up for the miss of his Shooting Star.
As the last sword combo finishes, Sephiroth hears a voice yelled in his direction just in time for a quick glance to spot Reno charging directly for Ramaa. Yet that momentary distraction counts, and doesn't give any time to prepare for Adrien's next maneuver; thankfully Enhanced Counter expires then as the immediate weak sword combo is replied to Eclipse. Sephiroth uses the end of the auto-attack then to dodge back and then an additional step, taking what time he can to re-assess the overall situation of the battle.
Time to stop wasting time with the underlings.
He'd never admit that Reno was right, of course, but Sephiroth then turns his attention from Adrien and breaks also into a sprint for Ramaa; though not before putting another skill up. It's not his style at all, countering damage to so-called 'allies' but it keeps his damage going out to any other target in the meantime.
Sephiroth opens in attack towards Ramaa as soon as he's in range.
> Eye for an Eye (Self | Single Target)
Reply with a powerful sword combo whenever an ally is hit for a turn.
> Flurry (Ramaa | Single Target)
Medium sword combo on a single-target, reduces their defense by 10%. Cannot be stacked with another Swordmaster's Flurry.
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In the meantime, as the third Melody is being used, the Heroes of Light will hear a distant crackling, similar to what they heard during the very first loop. As time travel was used to undo the end of the world and things remain very unstable due to Bahamut's presence, using more than six or seven Melodies total could be very dangerous. Because this is the final loop and there will be no more loop following this one, it could theoretically result in a game-wide game over.
Frisk is on the verge of dying. They are at extreme risk of dying next turn.
Tyzias's Health is very low. She is at risk of dying next turn.
Red's health is halfway down. There is a low risk of dying next turn.
Castor, Serge, Okuyasu, Bowser, S'reee, Naomi, Matilda, Kid, Sephiroth and Vimes have lost some health, but should be fine with Melodies of Life and an AOE heal.
!! Time Kompression will go off next turn !!
Megaflare will go off in four turns.
Ramaa
> Death (??????? | Single Target)
Move stocked by Time Kompression.
> Forsaken [Crystal Researcher Version] (??????? | ???????)
Move stocked by Time Kompression.
> Time Compression (Ramaa | Single Target)
Move stocked by Time Kompression.
> Spoony Bard (Ramaa | Single Target)
Move stocked by Time Kompression.
Turn Summary
> Full Summoning: Diamond Dust: 2.4%
> Hell Judgment: 2.4%
> Magitek Judgment: 2%
> Partial Summoning (Shiva): 1.8%
> Perfect Balance: 1.4%
> Chaos Thrust: 1.4%
> Flurry: 1%
> Last Charge: 0.8%
> Dash&Slash/X-Slash/Z-Slash: 0.6%
Damage Inflicted: 13.8%
Global Combined Bonuses: +255% (+100% [Aria of Narayana], +50% [Vaikuntha's Blessing EX], +25% [Asura's Gift], +10% [Enlightenment], +10% [Brotherhood], +10% [Eidolon's Will])
Total Damage Inflicted: 35.19%
Healing: -5% (Gift of Crystallis)
Ramaa's Health: 48.595%
Bahamut-Egi
> Hot Wings (Heroes of Light | AOE)
Bahamut flies above the battlefield and unleash a rain of fire. Severe fire-elemental damages are inflicted upon all the Heroes of Light.
> Countdown (Heroes of Light | AOE)
Bahamut is charging Megaflare...
Turn Summary
> Full Summoning: Diamond Dust: 2.9%
> Hell Judgment: 2.9%
> Eaura: 1%
> Eaura: 1%
> Dash&Slash/X-Slash/Z-Slash: 0.8%
Damage Inflicted: 8.6%
Global Combined Bonuses: +255% (+100% [Aria of Narayana], +50% [Vaikuntha's Blessing EX], +25% [Asura's Gift], +10% [Enlightenment], +10% [Brotherhood], +10% [Eidolon's Will])
Total Damage Inflicted: 30.53%
Healing: -5% (Gift of Crystallis)
Bahamut Egi's Health: 53.77%
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Ramaa had appeared. Another Bahamut had come along with her. Kuja, Corrin, and Adrien had been corrupted.
She decided to go for another speech.
"EVERYONE! STAY FOCUSED! STAY DETERMINED! WE WILL DO THIS!"
She cast [Spirit Surge] ready to get the [Jump] on Bahamut-Egi next turn.
> Sprit Surge (Undyne | Single Target)
Doubles the potency of the next skill.
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"By the time I got to New York
I was living like a king
There I'd used up all my money
I was looking for your ass
This way or no way
You know, I'll be free
Just like that bluebird
Now, ain't that just like me?"
> (Divine) Thunderwave (Frisk, Tyzias, Red | AOE)
Your voice is a thunderous force sweeping outward,
damaging foesmending allies in your path with a 50% chance to push them back two yards. Unsecured objects are automatically pushed back. Potency, range and pushback grows with experience. [Rolled 8, no pushback]> Inspiring Presence (Self | Single Target)Now spent, targets of Divine Thunderwave are given a full heal.Weave a song or empowered words, doubling the potency of all skills of the self for the next turn.
"Oh, I'll be free
Just like that bluebird
Oh, I'll be free
Ain't that just like me?"
no subject
Struck with inspiration, he changed tracks with his shamisen, working in the notes of Boss Theme even as he kept singing Aria of Narayana. The songs merged seamlessly, working together with Madhuri's, ringing out loud and clear across the battlefield and giving the Heroes of Light even more strength.
> Kalki's Blessing (Self | 3 turns remaining)
Allows to stack the effects of two songs while singing only one for three turns.
> Aria of Narayana (All allies | AOE)
Mythical song that increases the stats of all allies by 50% when fighting an entity using a Spawn of the Calamity or an entity using its powers.
> Boss Theme (All allies | AOE)
Mythical song that increases the stats of all allies by 15% when sung during a boss battle.
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He swung with the blunt of his greatsword with a roar.
> Helm Smash (Ramaa | Single Target)
Charges inner fury to deliver a medium attack to a target. Lowers their defense by 5%.
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> Skill Name (Eidolon's Will | AOE)
Raises attack and defense of all party members by 10% and lowers the attack and defense of all enemies by 5%. Stacks with Paladin's Rampart, but lowers defense increase to 5% if Rampart is active.
no subject
Then Frisk embraces him in midair, and his face contorts. Frisk. Asriel. Snow. Something… something important-
”Think of me, of Snow, of Asriel, of Zidane, and even everyone you've wronged! You're not done giving back to the world yet!"
Wouldn’t you have done the same for me?
“Frisk…” The violet fades, that horrible pit of misery in his gut dissipating with it- and, dimly, he realizes that he’s hovering in midair with a child clinging to him. One arm wraps around Frisk for support, and he looks up- allies bleeding, dying, his fault, his hands that did it- no, not his. Hers. Not allies, either- Brahne had been an ally, the Black Mages had been allies, tools used to achieve his ends and discarded as soon as he was done with them-
Not just allies. Friends.
Kuja turns, sets Frisk on the stunned and recovering Opalescence. And then he turns, as the sky explodes around him, orange and black and blue and white and crimson as fury, righteous and terrible and his and there was no way she was going to touch anyone ever again..
”No more worlds destroyed. No more death.” Spells twist into blades in his hands, perfectly matched, Holy and Flare. ”Somebody Haste me. I’m going to enjoy this.” He descends, then, like a meteor, thrusting blades forward into as much of Ramaa as he can manage.
> Flare (Ramaa | Single Target)
Deals extreme non-elemental magic damage.
> Seraphim (Ramaa | Single Target)
Deals extreme holy magic damage.
> Trance (Self)
Boosts the potency of all Magic skills by a factor of 10. Turn 3 of 4.
no subject
So she turns her attention to Ramaa herself. Amidst all the other spells, she decides to throw one of her own in there. Too bad her more powerful one would only injure their compatriots, so she had to resort to using a more controlled Magic Missile. She sends three of the orbs to collide with Ramaa, and two to collide with Bahamut-Egi.
> Magic Missile (Ramaa, Bahamut-Egi | Selected Target(s))
Five orbs of weak non-magical energy collides with one target for a slight amount of damage.
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mods if this isn't cool just let it fail..... :x
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1/2
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branching off a bit- last tag in this thread for me though.
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