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melodiesofeternity2018-10-05 07:41 pm
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Entry tags:
- [*] introduction log,
- [au] ashelia b'nargin dalmasca,
- [au] frisk,
- [au] serge,
- [ou] angeal hewley,
- [ou] ann takamaki,
- [ou] castor westmoore,
- [ou] corrin,
- [ou] kid (chrono cross),
- [ou] lance,
- [ou] lunafreya nox fleuret,
- [ou] munehisa iwai,
- [ou] noctis lucis caelum,
- [ou] okuyasu nijimura,
- [ou] orcelito noctircus,
- [ou] ren amamiya,
- [ou] sephiroth,
- [ou] takashi shirogane,
- [ou] tressa colzione
Introduction Log || The Night of the Thirteen Moogles
Who: All characters (New Arrivals, Previous Arrivals, and Native OCs) When: October 5th Where: The Dream Width (Airship), the Curti Center, and the Housing District What: It is happening for the fourth time now. More outworlders have arrived in the Dream Width and must be rescued and brought back to their new homes on Vaikuntha Warnings/Notes: Only new players can put up a toplevel. Previous arrivals and established native characters can respond to new characters' toplevel posts. MEMORY
[ You've been here before...? No, wait, why would you think that? You're here in the moment, everything is as it should be...(?) The memory you are trapped in has completely enthralled you. You stop questioning and accept, you relive and repeat. Luckily, you are not alone. Others have arrived to help you. The travelers in the airships will enter the nebula formed by your memories and attempt to wake you up and bring you back to the present. The dreamer's mind will shape how these newcomers are perceived and how the NPCs in the memory respond to them. For more details on the mechanics, please refer to this post] ARRIVAL
[ You wake from your dreams, from your memories, on a narrow cot. There are fleeting impressions- recycled air, humming machinery, movement, strangers waking around you. The room you wake in is lined with cots, with barely enough space between them to walk to the door, though not all of them show signs of having been occupied. The makeshift infirmary seems like it was prepared to hold many more than are here. Stepping out, there is a lobby space that bears the signs of having once held some furniture, now cleared away to make space. Your footsteps echo in the emptiness. As the automatic door slides shut on the infirmary, a light flashes on the far side of the room. A flickering holographic projection of a man’s face and gloved hand appears projected in the space above the arrivals’ heads. He backs up so his upper body is in frame for the recording. An arm, covered in the same orange flightsuit sleeve, hands him a tablet. The man begins to read. A written version of the message scrolls along the bottom of the projection as he speaks. ] ’Welcome travelers’… That’s way too formal. Hey everyone. Hi! [ The second man leans into the frame to add his greeting. ] Don’t panic. You were floating out there, but we pulled you in and rescued you. Yeah, we’re heroic AND handsome. And also the only ones crazy enough to come out here to get you. [ A woman’s voice calls from out of frame. ] Can you two be serious for ONE moment and stick to your scripts? [ The two men give each other a conspiratorial eyeroll. This does not appear to be their first take. ] Anyways, no need to panic. Seriously, don’t do anything reckless. We got our fill of that with Skywalker. [A huff is heard offscreen, and the men finally spare the tablet another glance.] ‘Your pilots will be navigating treacherous environs as this message plays…’ Claire, seriously? Nobody talks like this! [ The tablet is tossed to the side and lands with a thunk offscreen. ] We’re gonna wing it. Look, everyone, we’re workin’ hard to get you planetside safely, and it’s gonna take some tricky flying to do it. So the door to the cockpit is locked so we can focus on not getting us all killed. Don’t try to open it, unless you want to be stardust. We promise you’ll get answers about what’s going on once we land. But for now, please trust us. Right now, we’re your only hope. [ The second man leans forward, close to the recording device, and presses a button. The projection freezes for a moment, and then the message starts on the next recorded message. ] CURTI CENTER
[ Finally after hours of flight, you arrive at the Curti Center. The other NPCs await you having been notified of your retrieval in the Dream Width. Jessie gives a long and somewhat awkward welcome speech, explaining what the situation is: you were lost in a space called the Dream Width. You are now on a planet called Vaikuntha: for ages, the people of this world have used Airships to rescue people lost in the Dream Width, with one person being found roughly every ten years. No one knows why this happens, but this has been a mutually beneficial exchange, with the people from Vaikutha rescuing people lost in the Dream Width and the rescued ones sharing their wisdom with the people of Vaikuntha. Ten years ago, something unusual happened: two people were found at once, Biggs and Wedge. But that was nothing compared to what happened four months ago... And two months ago. And now, here you are. No one knows why such a large number of people has arriving lately, but the Curti Center is a place dedicated to piercing the Dream Width's secrets. Jessie also introduces the other ones: Claire, the woman sighing and writing in her schedule book upon being pointed out as the bookkeeper, Kupoto and Mogaruru, their Mognet representatives and finally the Native OCs: those brave and kind souls who have accepted to help you all on a daily basis. She also mentions Cid, the director who is busy preparing for certain dealings later this month. After Jessie finishes , the employees, including the Native OCs, provide a tour of the facility and help the newcomers navigate their future lives. Now is the time to ask questions and look over pamphlets regarding locations, Jobs, life in Vaikuntha... ] [ If you want to contact an NPC, you can do so on the NPC Contact Page. ] A BALL OF FLUFF NAMED MOOGLE
[ It has been a long day, perhaps now you would like to find your way to a place to sleep? Or perhaps you'd like to get some answers, but you can't be bothered to go seek people out? And lo, just as despair begins settles in, a Moogle slams into you! Or stops by your side if their aim is decent... It's the Moogle Jessie mentioned in her speech earlier! And they'll be informing you that now, they will stick to you like your shadow and help you in anyway they can! They're also giving you your iMog Slate- Now you can get onto Mognet! Isn't it great? ] A QUICK CHECK-UP
[ Whether it's your Moogle, Native OCs or NPCs, all will urge you to stop by the hospital wing for a basic check-up. You may disagree, but listen. You've just been thrown into a space between worlds, rescued, and brought to another world. For your own sake, that's a good idea. Should you give in and go (or should you be dragged by your Moogle or a Native OC), you will find yourself in the cold and white space very reminiscent of an hospital. For characters with specific medical conditions necessitating help, this is where they will receive it if asked. The doctors and nurses are all White Mages or Chemists, with various levels into their Job as well as medical knowledge. Don't mind the confused looks if you look like nothing they've ever seen before... It's hard for a doctor to be unable to give a proper diagnosis to a patient! For everyone else though, they'll be let go with smiles and be given a candy as they leave. No one likes medical check-ups, but it's a very quick and basic one: testing reflexes, taking your temperature and the likes. On the bright side, while you're grumpily sitting on a bed with a thermometer on your forehead or in your mouth, it might be a good time to socialize with your fellow new arrival who's having lights flashed into their eyes by a doctor. Misery loves company, after all. ] [ There's plenty of rooms to wander about in, with several points of interest apart from the offices. The Airship Hangar is where the airships are kept and the first room you entered. Workers keep guard to prevent the outworlders from getting too close to the vehicles. Airships are expensive and they don't want you messing with them, after all. Venturing into the Research Section, you can walk through public exhibitions on astronomy, airship design, and asterisk studies. A good place to get used to the basic science of this world. The laboratories lie behind a thick locked door with a sign reading "EMPLOYEES ONLY". No going there, for now anyway. Not too far from there are the Employee Quarters - work stations, apartments, and lounge areas. The latter are available to the public, whereas the rest is locked to Native OCs. But if you get them to be friends with you, perhaps they'll let you visit? Also open to all is a Cafeteria - a standard food court with stalls serving all types of Vaikunthan cuisine. The Chef is a very jovial and absent-minded Hypello. Beware of long lines and crowded tables. This month however, there is an overwhelming scent of spice and pumpkins in the air. Pumpkin soups, pasta dishes, bread, pies, lattes.... There are even some carved pumpkins with moogle faces of different styles floating in the air just above the tables, candles flickering from within. Should you prefer open spaces, then the gardens are for you! There are different sections in the gardens around the center. One boasts a wide array of blooming flowers, another more practical with herbs commonly used in Vaikunthan cooking. One had been cultivated for butterflies and hummingbirds to visit. Paths have been laid through so that visitors can safely navigate, and moogles will swoop down and shout at anyone who strays into the flower beds. Or perhaps, you want to wait till the sunset. Dusk on a new world, but a beginning of a new life... The sea shines bright in the orange light. A good moment for quiet contemplation. ] HOUSING
[The housing accommodations are the best the Curti staff could provide, given that they are still also sheltering most of the previous arrivals from the Dream Width. The keys have been entrusted to the moogles who will be guiding the new arrivals. The new arrivals can stop by the Curti Center storage room to collect some essential supplies that have been donated by charity organizations from around the world (there are boxes of toothbrushes and whitening toothpaste sent from the Zora, hair brushes from the Elezen, quick-drying towels from the Hypello, among the various donations of clothes, toiletries, and blankets), before heading to their temporary homes. The people of Vaikuntha have done their best to provide for their new neighbors and help them get on their feet. Still, things will be a little cramped until the off-worlders can find employment and move into better housing. The staff hopes they can get along with one another until alternate arrangements can be made. You can survive living with roommates for a few months, right?] THE JOB FOR YOU
[An important part of life on Vaikuntha is the Job (or Jobs) you choose to take. No, not the way you earn your living. Your Job Class. Most Natives only choose one or two, but you'll have an opportunity to take on more Job Asterisks after you master your first Jobs. The Curti Center's resident Job Master, Ganeshan, is more than happy to arrange transportation to the various Guilds so that you can claim your first Asterisks. ] |
The Job For You
[When one of the Guild members comes over to him, he's bright-eyed and alerted to the fact a newcomer to Vaikuntha was here observing. Heading over to the person in question, there was just a second of 'oh' because he's pretty familiar with that no nonsense, strict business appearance. Okay, he could do this - straight back, head up, maintain a level appearance. He was ready to approach.]
Good day, sir. Welcome to the Swordmaster Guild. Were you interested in trying or joining today?
Re: The Job For You
Sephiroth turns his head just a little and then follows with a careful movement of his form to at least partly-face the interested party. Even not standing with his whole 6-feet of height drawn up straight he's still looking down(?) on the boy. A quick, swallow nod followed.]
Indeed. I'm to understand that's how it works.
no subject
Alright. Follow me and we'll get the process started for the Swordmaster Asterisk. And for future reference, whether you keep it as your Active Job or change it to your Passive Job can be decided from the iMog Slate later.
no subject
Sounds good.
[He'd read something in a pamphlet about that, he's sure. But there is no need to say so.]
no subject
Besides the paperwork, the process doesn't actually take too long. It goes faster too you have prior experience with wielding a sword; then you can usually skip the basics before receiving the Asterisk proper. I'll have to get the Guild Master over here if you do happen to choose that.
no subject
The mention of prior experience with swords could easily have risen Sephiroth's need to gloat -at least a bit- there isn't any point when he's not got the skill (or power) here to back it up. And backing up ones' words is so incredibly important. It's better to keep it simple on this occasion, going over specifics is only going to complicate things.
Looking over the papers when he has them.]
I'll be doing that, then.
[Like they're really going to need to teach him all about stance, posture and balance with a sword? Basic thrusts and jabs? That would be ridiculous.]
no subject
[There's not a lot for him to fill out. Just basic stuff they might want to know, but nothing very personal that might make filling them out too awkward. With that all there for the newcomer along with a pen, Adrien headed off to find the Guild Master.]
[Blanc stayed behind.]
no subject
Age. That prompted a more serious question, which ended up being skipped til the rest of the form was completed. Sephiroth reset the pen in his left fingers a few times before finally committing. Stating himself as 28 seemed reasonable; anything around that age would have done though and who even cares if it was accurate.
How long had it been since he'd had to put a signature on a form, for anything? Pointless to consider as well; a squiggle of ink made as he looks around then for something to tell the date by-]
no subject
[It's by the time that he's almost done with the paperwork that Adrien returned with an older man at his side. He's the pretty typical idea of 'Swordmaster' if one were to think of one, but his hair was pepper - still in the process of graying.]
Sorry for the wait. The Guild Master will accompany you to one of the training rooms to observe your skills while I get everything sorted here.
no subject
No bother.
[To reply to Adrien, before silently following to the free training room when prompted by the older man. Should be a cinch.
A time later both men emerge, Sephiroth twisting the practice sword in his grip and offering it back to the guild master hilt-up just before they head back to the desk for the paperwork to be completed. The guild master seems pleased; it's pretty rare to induct a newcomer to the guild who already has such an impressive base level of previous experience. The basics are very much there, it's only the skill lacking that would come with the Job's progression and from Sephiroth learning the physics of his own physical form again.]
All done here, then?
no subject
[... Who was this guy?]
[And he could look at the paper, but that wouldn't be the right way to get to know someone. So, he opted just to retrieve the Asterisk crystal. When they returned, Adrien nodded while the Guild Master made the last signature on the man's form and took the paperwork himself.]
Looks like it. Here...! [He held out the gem.] With this Asterisk, you'll have access to train and master the Swordmaster job.
no subject
Then a gem was produced to him and Sephiroth spent a few ticks of a moment looking over the strange item before reaching and taking it from Adrien. He held it up closer to his face, as if looking at it closer up might yield some obvious clue. It didn't seem to do anything on it's own...]
Right. So how does that work, exactly?
I have no idea what my inbox did to the tag!
Just hold it against your arm; or, anywhere it can touch your skin really. Asterisks absorb into your body so you can use the abilities it carries. After that, you can track its growth on your iMog slate. If you ever want it removed, you'll have to talk to Ganeshan, but make sure you're totally sure on wanting it gone because once it's taken back out, it dissolves.
no subject
While doing so, Sephiroth raises his right arm, pulls the sleeve to his leather coat back and simply, smoothly equips the asterisk along the back of his wrist. It's so natural a movement for him that it's almost as if he didn't really need the tutorial. The process is exactly like equipping Materia, easy as that. He nods and circles his wrist around a couple of times to make sure there isn't any feeling there shouldn't be and then lowers his arm back to his side.]
It'd be a shame to have to start it all over again, again.
[There is the smallest touch of light-sarcasm to Sephiroth's tone, it offsets his otherwise dire seriousness that generally is always there. At least this is progress in the right direction, as irritating as it is to have to start over with a sub-par skill set. It'll change.]
Is there an armory just for the Guild? I'm keen to get started right away.
no subject
It would be, but I guess some people join a Guild and realize later that an Asterisk isn't working out for them. It's good to have that option; otherwise, that's a slot wasted on an Asterisk you're not using...
[At his second question, Adrien nods. Again, he takes a few steps like he's going to lead the way to said armory.]
Yeah! Right now, it'll only be able to supply you with some starter gear, but handle a few monsters or quests and they'll be able to provide something better.