Melodies Of Eternity Moderators (
eternitymods) wrote in
melodiesofeternity2018-07-17 11:52 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- [*] event,
- [au] frisk,
- [au] guy cecil,
- [au] johnny d'amico,
- [au] papyrus,
- [au] reno,
- [au] roxas,
- [au] selphie tilmitt,
- [au] sparks nevada,
- [ou] adrien agreste,
- [ou] castor westmoore,
- [ou] cor leonis,
- [ou] demyx,
- [ou] ena,
- [ou] finn (star wars),
- [ou] futaba sakura,
- [ou] gladiolus amicitia,
- [ou] hunk,
- [ou] ignis scientia,
- [ou] komaeda nagito,
- [ou] marinette dupain-cheng,
- [ou] monika,
- [ou] naoto shirogane,
- [ou] noctis lucis caelum,
- [ou] okuyasu nijimura,
- [ou] prompto argentum,
- [ou] ravus nox fleuret,
- [ou] red savarin,
- [ou] regis lucis caelum,
- [ou] ren amamiya,
- [ou] rutile,
- [ou] salieri,
- [ou] takashi shirogane,
- [ou] tidus,
- [ou] uendo toneido
Event || Camp Curtisy Retreat
Who: All characters
When: July 17th - 22nd
Where: Nah Nami Reserve
What: Characters go to the campgrounds to do some team building exercises and build CR.
Warnings/Notes: See prompt D for Mognet glitches

A. Arrival
[On the morning of the 17th, Mogaruru directs the outworlders and Curti Center employees who have signed up to the airship headed to the Nah Nami Reserve. Counselors hand out pamphlets with maps, general camp rules, and the week's itinerary. This place loves their pamphlets. Fortunately, most of the rules detail common sense: quiet hours are at 10pm, no smoking or alcohol, no harming the forest wildlife, no setting off fireworks.
After they touch land, the arrivals are free to pick their cabins and set up their rooms before gathering at the mess hall for lunch.]
B. Team Building
[It's not a corporate retreat without ice breakers! On the first day, every splits into groups sharing their names and one interesting fact about themselves. Throughout the day, there's all sorts of get-to-know-each-other events. Maybe Never-Have-I-Ever (alcohol is replaced with juice). A game of Truth or Dare? Trust falls? If it's meant to foster friendships, it's here.
There are also races and obstacle courses for those that want to compete as a team.
Mogaruru oversees the main activities, even leading a workshop in building paper-mache Moogle masks, encouraging everyone to find their passion.]
C. Actual Camping
[There are important life skills to be learned when living in the great outdoors. Hiking, learning about local flora and fauna, and cooking are included in the itinerary. Complaining about the sun and constant reminders about staying hydrated, too.
In the evenings, there's campfires for any type of socializing. Perhaps now is the time to have heart-to-heart chats over roasting marshmallows or swap scary stories about the Camp Lake Ira Killer.]
D. Late Night Hijinks
[After dinner, campgoers are allowed to use Mognet to catch up with news and chat with friends...though considering the glitches that occur during this event, it may prove to be less relaxing considering the glitches that occur in Kupoto's charge.
Things are fine on the 17th. On the 18th, however, messages to and from the Curti Center are delayed by 10 minutes. In an effort to fix this issue, Mognet is down at the Curti Center on the 19th. On the 20th, it's fixed...but all posts are made public. On the 21st, this is addressed, but now every subject line begins with "!Kupo".
Someone is going to have a stern talking-to when Mogaruru returns.
But that's fine. Campers are free tosneak travel outside in a group for totally legal activities. After all, no one would sneak booze or fireworks or play pranks on the other cabins, would they?
At least, if they don't get caught. Otherwise, it's cleanup duty for the rest of the trip.]
E. The Great Outdoors
[The Nah Nami Reserve boasts beautiful forests and a beach. The weather is beautiful. There are no monsters on the reserve...unless one considers the large fish living far from the beach shoreline to be monsters. Or if they are unlucky enough run into one of the larger animals in the forests. Fighting back can be overlooked as long as they don't grievously injure their opponent, ideally escaping without harm to either party. These are protect species, after all. It shouldn't be a problem if they are with Camp Curtisy counselors, but chances are there are some hiking groups that decided to explore the entire island on their own.
The beach includes a long stretch of sand, rock outcrops with tidal pools, and a net for volleyball. Some counselors have "TEAM LAVODE" shirts left from last month's Blitzball tournament, especially the Hypello lifeguards.]
F. Lessons Learned
[Now's the time for the campers to shine. Counselors lead workshops on arts, crafts, survival skills, and languages, but slots are open for all participants to lead a class of their choosing. Want to teach the history of your homeworld? Have any other skills you wish you share? This is your chance to show off what you know!]
When: July 17th - 22nd
Where: Nah Nami Reserve
What: Characters go to the campgrounds to do some team building exercises and build CR.
Warnings/Notes: See prompt D for Mognet glitches

A. Arrival
[On the morning of the 17th, Mogaruru directs the outworlders and Curti Center employees who have signed up to the airship headed to the Nah Nami Reserve. Counselors hand out pamphlets with maps, general camp rules, and the week's itinerary. This place loves their pamphlets. Fortunately, most of the rules detail common sense: quiet hours are at 10pm, no smoking or alcohol, no harming the forest wildlife, no setting off fireworks.
After they touch land, the arrivals are free to pick their cabins and set up their rooms before gathering at the mess hall for lunch.]
B. Team Building
[It's not a corporate retreat without ice breakers! On the first day, every splits into groups sharing their names and one interesting fact about themselves. Throughout the day, there's all sorts of get-to-know-each-other events. Maybe Never-Have-I-Ever (alcohol is replaced with juice). A game of Truth or Dare? Trust falls? If it's meant to foster friendships, it's here.
There are also races and obstacle courses for those that want to compete as a team.
Mogaruru oversees the main activities, even leading a workshop in building paper-mache Moogle masks, encouraging everyone to find their passion.]
C. Actual Camping
[There are important life skills to be learned when living in the great outdoors. Hiking, learning about local flora and fauna, and cooking are included in the itinerary. Complaining about the sun and constant reminders about staying hydrated, too.
In the evenings, there's campfires for any type of socializing. Perhaps now is the time to have heart-to-heart chats over roasting marshmallows or swap scary stories about the Camp Lake Ira Killer.]
D. Late Night Hijinks
[After dinner, campgoers are allowed to use Mognet to catch up with news and chat with friends...though considering the glitches that occur during this event, it may prove to be less relaxing considering the glitches that occur in Kupoto's charge.
Things are fine on the 17th. On the 18th, however, messages to and from the Curti Center are delayed by 10 minutes. In an effort to fix this issue, Mognet is down at the Curti Center on the 19th. On the 20th, it's fixed...but all posts are made public. On the 21st, this is addressed, but now every subject line begins with "!Kupo".
Someone is going to have a stern talking-to when Mogaruru returns.
But that's fine. Campers are free to
At least, if they don't get caught. Otherwise, it's cleanup duty for the rest of the trip.]
E. The Great Outdoors
[The Nah Nami Reserve boasts beautiful forests and a beach. The weather is beautiful. There are no monsters on the reserve...unless one considers the large fish living far from the beach shoreline to be monsters. Or if they are unlucky enough run into one of the larger animals in the forests. Fighting back can be overlooked as long as they don't grievously injure their opponent, ideally escaping without harm to either party. These are protect species, after all. It shouldn't be a problem if they are with Camp Curtisy counselors, but chances are there are some hiking groups that decided to explore the entire island on their own.
The beach includes a long stretch of sand, rock outcrops with tidal pools, and a net for volleyball. Some counselors have "TEAM LAVODE" shirts left from last month's Blitzball tournament, especially the Hypello lifeguards.]
F. Lessons Learned
[Now's the time for the campers to shine. Counselors lead workshops on arts, crafts, survival skills, and languages, but slots are open for all participants to lead a class of their choosing. Want to teach the history of your homeworld? Have any other skills you wish you share? This is your chance to show off what you know!]
no subject
AND THEN THEY'LL TRULY BE STUCK IN A STICKY SITUATION!!!
[Pausing, he looks down at the paint ball gun...]
OH, I HAVE PLENTY OF EXPERIMENTATION TO DO ONCE THIS TRIP IS OVER, BUT PERHAPS WE COULD TRY TO CREATE A MORE COMPACT VERSION NOT UNLIKE THOSE PAINT BALLS. WHEN COMBINED WITH A WEAPON LIKE THIS, IT WOULD OPEN UP EVEN MORE OPPORTUNITIES FOR CULINARY WARFARE.
[He'd just need to find a good formula that can be replicated in a variety of forms. Projectile weapons, more conventional traps... So many possibilities!]
no subject
[ And then he just starts staring off into space for a second, clearly trying to brain out how this could work. Some monsters have big mouths and claws, so... You might have to snap him out of his focus, Pap. ]
no subject
Oh! He perks up, as a metaphorical light bulb goes off. Hopefully his loud voice will help snap Hunk out of his trance.]
AH! BUT WHAT IF IT'S A LOT OF GLUE IN A VERY COMPACT PACKAGE THAT MERELY EXPLODES ON IMPACT? I SUPPOSE AN ALTERNATIVE WOULD BE BIGGER PROJECTILES... MAYBE SOME KIND OF GLUNADES...
[Still, on its own that might not solve the fire problem, would it?]
AND PERHAPS WE CAN EXPERIMENT WITH THE RIGHT CHEMICAL COMPOUNDS TO MAKE SURE FLAMES WON'T MERELY EAT THROUGH IT.
no subject
We don't know what these monsters are capable of, and trying to cover everything might keep you in the drawing room forever. [ Not that he didn't appreciate the desire to be prepared. ] All the glue has to do is just keep the thing busy for a bit while we beat it up.
[ A tiny little smirk creeps onto his face, too. ] Glue grenades might work pretty well, though.
no subject
NYEH HEH HEH! THEN AT THE VERY LEAST, I, THE GREAT PAPYRUS, WILL DO MY BEST TO RESEARCH THE BEST COMPOSITION FOR A GNARLY GLUNADE.
[That's one place to focus, at any rate! But hrmm, other general effects...]
BUT I'LL KEEP YOUR OTHER SUGGESTIONS IN MIND AS WELL. FOOD-BASED TRAPS, PERHAPS SOME KIND OF CONCOCTION THAT MUDDLES THE SENSES... THAT WOULD PROBABLY BE MORE APPLICABLE TO A PROJECTILE WEAPON, ANYWAY.
[Gases, anyway. A slightly larger projectile size, and then POP! Maybe.
He looks back at the paintball gun. He's been holding it this whole time, but before he gets too ambitious, he should probably at least test it out himself. Get a personal feel for it.
So he'll carefully, very carefully, take aim at one of the targets, and... well, he'll go for the Chocobo Eater. It's familiar and harkens back memories of a familiar encounter...
And.... splat! It's not dead center, off by a hair or so, but hey. At least he finally fired the darn thing.]
no subject
Since when were you a decent shot? [ His eyes narrow at the skeleton. He was balking at violence before and almost hit the bulls-eye. Doesn't quite add up? ] Seriously, you don't seem like the type at all.
[ Admittedly, most of what he's seen of Papyrus has been spaghetti and big ideas, so... maybe there's even more surprises in that ribcage? ]
no subject
MY MENTOR HAPPENS TO SPECIALIZE IN TWO THINGS: ROBOTICS AND DESIGNING OVER THE TOP WEAPONRY... OFTEN BASED ON VIDEO GAMES.
[He pauses briefly, expression just a bit sheepish.]
POINT BEING, I'VE DONE MY PART AS HER ASSISTANT AND HELPED TEST THOSE WEAPONS BEFORE. AND BUILD THEM. IT WAS MOSTLY DONE FOR THE SPECTACLE, REALLY!!!
[Because as long as they aren't used to kill, lasers and other such weapons are super neat... and may be handy in a pinch.]
no subject
So if it was mostly done for the spectacle, does that mean you had to use them in a real situation? [ He's giving poor Papyrus a skeptical look. ] Why make weapons if you have all that magic?