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melodiesofeternity2018-07-17 11:52 am
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Entry tags:
- [*] event,
- [au] frisk,
- [au] guy cecil,
- [au] johnny d'amico,
- [au] papyrus,
- [au] reno,
- [au] roxas,
- [au] selphie tilmitt,
- [au] sparks nevada,
- [ou] adrien agreste,
- [ou] castor westmoore,
- [ou] cor leonis,
- [ou] demyx,
- [ou] ena,
- [ou] finn (star wars),
- [ou] futaba sakura,
- [ou] gladiolus amicitia,
- [ou] hunk,
- [ou] ignis scientia,
- [ou] komaeda nagito,
- [ou] marinette dupain-cheng,
- [ou] monika,
- [ou] naoto shirogane,
- [ou] noctis lucis caelum,
- [ou] okuyasu nijimura,
- [ou] prompto argentum,
- [ou] ravus nox fleuret,
- [ou] red savarin,
- [ou] regis lucis caelum,
- [ou] ren amamiya,
- [ou] rutile,
- [ou] salieri,
- [ou] takashi shirogane,
- [ou] tidus,
- [ou] uendo toneido
Event || Camp Curtisy Retreat
Who: All characters
When: July 17th - 22nd
Where: Nah Nami Reserve
What: Characters go to the campgrounds to do some team building exercises and build CR.
Warnings/Notes: See prompt D for Mognet glitches

A. Arrival
[On the morning of the 17th, Mogaruru directs the outworlders and Curti Center employees who have signed up to the airship headed to the Nah Nami Reserve. Counselors hand out pamphlets with maps, general camp rules, and the week's itinerary. This place loves their pamphlets. Fortunately, most of the rules detail common sense: quiet hours are at 10pm, no smoking or alcohol, no harming the forest wildlife, no setting off fireworks.
After they touch land, the arrivals are free to pick their cabins and set up their rooms before gathering at the mess hall for lunch.]
B. Team Building
[It's not a corporate retreat without ice breakers! On the first day, every splits into groups sharing their names and one interesting fact about themselves. Throughout the day, there's all sorts of get-to-know-each-other events. Maybe Never-Have-I-Ever (alcohol is replaced with juice). A game of Truth or Dare? Trust falls? If it's meant to foster friendships, it's here.
There are also races and obstacle courses for those that want to compete as a team.
Mogaruru oversees the main activities, even leading a workshop in building paper-mache Moogle masks, encouraging everyone to find their passion.]
C. Actual Camping
[There are important life skills to be learned when living in the great outdoors. Hiking, learning about local flora and fauna, and cooking are included in the itinerary. Complaining about the sun and constant reminders about staying hydrated, too.
In the evenings, there's campfires for any type of socializing. Perhaps now is the time to have heart-to-heart chats over roasting marshmallows or swap scary stories about the Camp Lake Ira Killer.]
D. Late Night Hijinks
[After dinner, campgoers are allowed to use Mognet to catch up with news and chat with friends...though considering the glitches that occur during this event, it may prove to be less relaxing considering the glitches that occur in Kupoto's charge.
Things are fine on the 17th. On the 18th, however, messages to and from the Curti Center are delayed by 10 minutes. In an effort to fix this issue, Mognet is down at the Curti Center on the 19th. On the 20th, it's fixed...but all posts are made public. On the 21st, this is addressed, but now every subject line begins with "!Kupo".
Someone is going to have a stern talking-to when Mogaruru returns.
But that's fine. Campers are free tosneak travel outside in a group for totally legal activities. After all, no one would sneak booze or fireworks or play pranks on the other cabins, would they?
At least, if they don't get caught. Otherwise, it's cleanup duty for the rest of the trip.]
E. The Great Outdoors
[The Nah Nami Reserve boasts beautiful forests and a beach. The weather is beautiful. There are no monsters on the reserve...unless one considers the large fish living far from the beach shoreline to be monsters. Or if they are unlucky enough run into one of the larger animals in the forests. Fighting back can be overlooked as long as they don't grievously injure their opponent, ideally escaping without harm to either party. These are protect species, after all. It shouldn't be a problem if they are with Camp Curtisy counselors, but chances are there are some hiking groups that decided to explore the entire island on their own.
The beach includes a long stretch of sand, rock outcrops with tidal pools, and a net for volleyball. Some counselors have "TEAM LAVODE" shirts left from last month's Blitzball tournament, especially the Hypello lifeguards.]
F. Lessons Learned
[Now's the time for the campers to shine. Counselors lead workshops on arts, crafts, survival skills, and languages, but slots are open for all participants to lead a class of their choosing. Want to teach the history of your homeworld? Have any other skills you wish you share? This is your chance to show off what you know!]
When: July 17th - 22nd
Where: Nah Nami Reserve
What: Characters go to the campgrounds to do some team building exercises and build CR.
Warnings/Notes: See prompt D for Mognet glitches

A. Arrival
[On the morning of the 17th, Mogaruru directs the outworlders and Curti Center employees who have signed up to the airship headed to the Nah Nami Reserve. Counselors hand out pamphlets with maps, general camp rules, and the week's itinerary. This place loves their pamphlets. Fortunately, most of the rules detail common sense: quiet hours are at 10pm, no smoking or alcohol, no harming the forest wildlife, no setting off fireworks.
After they touch land, the arrivals are free to pick their cabins and set up their rooms before gathering at the mess hall for lunch.]
B. Team Building
[It's not a corporate retreat without ice breakers! On the first day, every splits into groups sharing their names and one interesting fact about themselves. Throughout the day, there's all sorts of get-to-know-each-other events. Maybe Never-Have-I-Ever (alcohol is replaced with juice). A game of Truth or Dare? Trust falls? If it's meant to foster friendships, it's here.
There are also races and obstacle courses for those that want to compete as a team.
Mogaruru oversees the main activities, even leading a workshop in building paper-mache Moogle masks, encouraging everyone to find their passion.]
C. Actual Camping
[There are important life skills to be learned when living in the great outdoors. Hiking, learning about local flora and fauna, and cooking are included in the itinerary. Complaining about the sun and constant reminders about staying hydrated, too.
In the evenings, there's campfires for any type of socializing. Perhaps now is the time to have heart-to-heart chats over roasting marshmallows or swap scary stories about the Camp Lake Ira Killer.]
D. Late Night Hijinks
[After dinner, campgoers are allowed to use Mognet to catch up with news and chat with friends...though considering the glitches that occur during this event, it may prove to be less relaxing considering the glitches that occur in Kupoto's charge.
Things are fine on the 17th. On the 18th, however, messages to and from the Curti Center are delayed by 10 minutes. In an effort to fix this issue, Mognet is down at the Curti Center on the 19th. On the 20th, it's fixed...but all posts are made public. On the 21st, this is addressed, but now every subject line begins with "!Kupo".
Someone is going to have a stern talking-to when Mogaruru returns.
But that's fine. Campers are free to
At least, if they don't get caught. Otherwise, it's cleanup duty for the rest of the trip.]
E. The Great Outdoors
[The Nah Nami Reserve boasts beautiful forests and a beach. The weather is beautiful. There are no monsters on the reserve...unless one considers the large fish living far from the beach shoreline to be monsters. Or if they are unlucky enough run into one of the larger animals in the forests. Fighting back can be overlooked as long as they don't grievously injure their opponent, ideally escaping without harm to either party. These are protect species, after all. It shouldn't be a problem if they are with Camp Curtisy counselors, but chances are there are some hiking groups that decided to explore the entire island on their own.
The beach includes a long stretch of sand, rock outcrops with tidal pools, and a net for volleyball. Some counselors have "TEAM LAVODE" shirts left from last month's Blitzball tournament, especially the Hypello lifeguards.]
F. Lessons Learned
[Now's the time for the campers to shine. Counselors lead workshops on arts, crafts, survival skills, and languages, but slots are open for all participants to lead a class of their choosing. Want to teach the history of your homeworld? Have any other skills you wish you share? This is your chance to show off what you know!]
no subject
Oh, if you insist. [He'll gladly take that marshmallow, gingerly pulling it off the stick and inspecting it before popping it in his mouth. His eyes light up.]
Now that's much better. Caramelized, but not burnt. Perfect. Good work! You're the right person for me to take lessons from.
no subject
But if you know anyone doing cooking lessons, I'm interested. [ He wants to eat all the things. ] Want me to make you another?
no subject
I guess that means I should find someone who has the Gourmand job, hmm? I must admit that I've been... struggling a bit in the kitchen on my own. I've been lucky enough until this point that it's not something I've had to worry about, but now that I'm here on Vaikuntha, I feel woefully unprepared.
[And soon he'll be moving to his own place in Hisan City. He's got to get his act together.]
no subject
It's always important to be prepared for anything, but... I'm in the same position. I know how to cook enough to survive but social stuff is still a little out of my reach. Not to mention doing something just to do it. [ Then he chuckles. ] Like cooking.
no subject
[He's preaching to the choir a bit, though.]
As you and everyone else here are going through a similar journey, I don't really need to explain it all to you. But to make a long story short, life here is very different than where I'm from, and while that's not a bad thing, it's taking a lot of adjustment.
no subject
Yeah, I hear ya. We're all adjusting, but it sounds like you've got a lot on your plate. Maybe just... think of it as a new experience? Something new and exciting? It can't all end up like the whole Leviathan thing, surely.
[ He checks on the marshmallow but, no, not brown enough yet. ] What job were you looking into?
no subject
[Salieri lets out a little hum as he thinks over what jobs interested him. Some did more than others, but nothing really gripped him too tightly. Just like back home, listless as ever.][He's a pretty petite person - 5'5" or so and a light build.] Healing is helpful, though not very exciting. However, everyone does love feeling better, so I'm glad I can help there.
Astrologian seems interesting, though, or maybe a Summoner. I always admired Summoners back home. What about you? What jobs have you taken up?
no subject
[ He lets himself think about it a little, what would fit Salieri. ] Astrologian and Summoner is really cool. Have you thought about Red Mage? Or maybe Tactician?
[ While he's thinking about it, Finn goes ahead and checks the marshmallow again. Done! He moves the stick towards the other's direction for him to take the treat. ] Were your Summoners back home like the ones we have here?
no subject
When asked about magic from home, though, he's more than glad to blather on about that, and he clasps his hands together excitedly. Not that he knows a ton about it, but he knows more than the average person from his world. Not that Salieri is an average person.]
Oh, well, spellcasters in general are quite different from my world compared to here, except for Summoners. They seem to be very similar. Calling forth magical creatures from other realms to help them out... Though I think ones in my world can stick around much longer if the caster is strong enough. It's actually theorized it's how my race got to Earth in the first place - summoned by some incredibly powerful caster who opened the door between worlds for us, and never bothered to close it, so to speak.
no subject
Every place people talk about is so different from the next. It's hard to imagine other planets like that. [ Hard to keep track of, more like. ]
no subject
[And the caster who was actually responsible didn't keep records of anything. Ever.]
That is so true. I knew there were other planes out there - other worlds, universes, what have you. Casters talk about them often, even if they haven't figured out how to travel to them yet. But I never thought for a moment that I would be going to one, meeting people from all sorts of other places. The casters from back home will be dying of jealousy, let me tell you.
[Salieri cannot wait to get back and tell his mage friends all about it.]
no subject
Finn smiles and laughs a little. ] I've visited a few other planets, but nothing like this. Nothing that was so removed from everything I know, and that's really saying something.
Maybe some of those casters will end up here, too.