Melodies Of Eternity Moderators (
eternitymods) wrote in
melodiesofeternity2018-07-17 11:52 am
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Entry tags:
- [*] event,
- [au] frisk,
- [au] guy cecil,
- [au] johnny d'amico,
- [au] papyrus,
- [au] reno,
- [au] roxas,
- [au] selphie tilmitt,
- [au] sparks nevada,
- [ou] adrien agreste,
- [ou] castor westmoore,
- [ou] cor leonis,
- [ou] demyx,
- [ou] ena,
- [ou] finn (star wars),
- [ou] futaba sakura,
- [ou] gladiolus amicitia,
- [ou] hunk,
- [ou] ignis scientia,
- [ou] komaeda nagito,
- [ou] marinette dupain-cheng,
- [ou] monika,
- [ou] naoto shirogane,
- [ou] noctis lucis caelum,
- [ou] okuyasu nijimura,
- [ou] prompto argentum,
- [ou] ravus nox fleuret,
- [ou] red savarin,
- [ou] regis lucis caelum,
- [ou] ren amamiya,
- [ou] rutile,
- [ou] salieri,
- [ou] takashi shirogane,
- [ou] tidus,
- [ou] uendo toneido
Event || Camp Curtisy Retreat
Who: All characters
When: July 17th - 22nd
Where: Nah Nami Reserve
What: Characters go to the campgrounds to do some team building exercises and build CR.
Warnings/Notes: See prompt D for Mognet glitches

A. Arrival
[On the morning of the 17th, Mogaruru directs the outworlders and Curti Center employees who have signed up to the airship headed to the Nah Nami Reserve. Counselors hand out pamphlets with maps, general camp rules, and the week's itinerary. This place loves their pamphlets. Fortunately, most of the rules detail common sense: quiet hours are at 10pm, no smoking or alcohol, no harming the forest wildlife, no setting off fireworks.
After they touch land, the arrivals are free to pick their cabins and set up their rooms before gathering at the mess hall for lunch.]
B. Team Building
[It's not a corporate retreat without ice breakers! On the first day, every splits into groups sharing their names and one interesting fact about themselves. Throughout the day, there's all sorts of get-to-know-each-other events. Maybe Never-Have-I-Ever (alcohol is replaced with juice). A game of Truth or Dare? Trust falls? If it's meant to foster friendships, it's here.
There are also races and obstacle courses for those that want to compete as a team.
Mogaruru oversees the main activities, even leading a workshop in building paper-mache Moogle masks, encouraging everyone to find their passion.]
C. Actual Camping
[There are important life skills to be learned when living in the great outdoors. Hiking, learning about local flora and fauna, and cooking are included in the itinerary. Complaining about the sun and constant reminders about staying hydrated, too.
In the evenings, there's campfires for any type of socializing. Perhaps now is the time to have heart-to-heart chats over roasting marshmallows or swap scary stories about the Camp Lake Ira Killer.]
D. Late Night Hijinks
[After dinner, campgoers are allowed to use Mognet to catch up with news and chat with friends...though considering the glitches that occur during this event, it may prove to be less relaxing considering the glitches that occur in Kupoto's charge.
Things are fine on the 17th. On the 18th, however, messages to and from the Curti Center are delayed by 10 minutes. In an effort to fix this issue, Mognet is down at the Curti Center on the 19th. On the 20th, it's fixed...but all posts are made public. On the 21st, this is addressed, but now every subject line begins with "!Kupo".
Someone is going to have a stern talking-to when Mogaruru returns.
But that's fine. Campers are free tosneak travel outside in a group for totally legal activities. After all, no one would sneak booze or fireworks or play pranks on the other cabins, would they?
At least, if they don't get caught. Otherwise, it's cleanup duty for the rest of the trip.]
E. The Great Outdoors
[The Nah Nami Reserve boasts beautiful forests and a beach. The weather is beautiful. There are no monsters on the reserve...unless one considers the large fish living far from the beach shoreline to be monsters. Or if they are unlucky enough run into one of the larger animals in the forests. Fighting back can be overlooked as long as they don't grievously injure their opponent, ideally escaping without harm to either party. These are protect species, after all. It shouldn't be a problem if they are with Camp Curtisy counselors, but chances are there are some hiking groups that decided to explore the entire island on their own.
The beach includes a long stretch of sand, rock outcrops with tidal pools, and a net for volleyball. Some counselors have "TEAM LAVODE" shirts left from last month's Blitzball tournament, especially the Hypello lifeguards.]
F. Lessons Learned
[Now's the time for the campers to shine. Counselors lead workshops on arts, crafts, survival skills, and languages, but slots are open for all participants to lead a class of their choosing. Want to teach the history of your homeworld? Have any other skills you wish you share? This is your chance to show off what you know!]
When: July 17th - 22nd
Where: Nah Nami Reserve
What: Characters go to the campgrounds to do some team building exercises and build CR.
Warnings/Notes: See prompt D for Mognet glitches

A. Arrival
[On the morning of the 17th, Mogaruru directs the outworlders and Curti Center employees who have signed up to the airship headed to the Nah Nami Reserve. Counselors hand out pamphlets with maps, general camp rules, and the week's itinerary. This place loves their pamphlets. Fortunately, most of the rules detail common sense: quiet hours are at 10pm, no smoking or alcohol, no harming the forest wildlife, no setting off fireworks.
After they touch land, the arrivals are free to pick their cabins and set up their rooms before gathering at the mess hall for lunch.]
B. Team Building
[It's not a corporate retreat without ice breakers! On the first day, every splits into groups sharing their names and one interesting fact about themselves. Throughout the day, there's all sorts of get-to-know-each-other events. Maybe Never-Have-I-Ever (alcohol is replaced with juice). A game of Truth or Dare? Trust falls? If it's meant to foster friendships, it's here.
There are also races and obstacle courses for those that want to compete as a team.
Mogaruru oversees the main activities, even leading a workshop in building paper-mache Moogle masks, encouraging everyone to find their passion.]
C. Actual Camping
[There are important life skills to be learned when living in the great outdoors. Hiking, learning about local flora and fauna, and cooking are included in the itinerary. Complaining about the sun and constant reminders about staying hydrated, too.
In the evenings, there's campfires for any type of socializing. Perhaps now is the time to have heart-to-heart chats over roasting marshmallows or swap scary stories about the Camp Lake Ira Killer.]
D. Late Night Hijinks
[After dinner, campgoers are allowed to use Mognet to catch up with news and chat with friends...though considering the glitches that occur during this event, it may prove to be less relaxing considering the glitches that occur in Kupoto's charge.
Things are fine on the 17th. On the 18th, however, messages to and from the Curti Center are delayed by 10 minutes. In an effort to fix this issue, Mognet is down at the Curti Center on the 19th. On the 20th, it's fixed...but all posts are made public. On the 21st, this is addressed, but now every subject line begins with "!Kupo".
Someone is going to have a stern talking-to when Mogaruru returns.
But that's fine. Campers are free to
At least, if they don't get caught. Otherwise, it's cleanup duty for the rest of the trip.]
E. The Great Outdoors
[The Nah Nami Reserve boasts beautiful forests and a beach. The weather is beautiful. There are no monsters on the reserve...unless one considers the large fish living far from the beach shoreline to be monsters. Or if they are unlucky enough run into one of the larger animals in the forests. Fighting back can be overlooked as long as they don't grievously injure their opponent, ideally escaping without harm to either party. These are protect species, after all. It shouldn't be a problem if they are with Camp Curtisy counselors, but chances are there are some hiking groups that decided to explore the entire island on their own.
The beach includes a long stretch of sand, rock outcrops with tidal pools, and a net for volleyball. Some counselors have "TEAM LAVODE" shirts left from last month's Blitzball tournament, especially the Hypello lifeguards.]
F. Lessons Learned
[Now's the time for the campers to shine. Counselors lead workshops on arts, crafts, survival skills, and languages, but slots are open for all participants to lead a class of their choosing. Want to teach the history of your homeworld? Have any other skills you wish you share? This is your chance to show off what you know!]
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OR USING FOR BRIBES, EVEN THOUGH I'M SURE PLENTY OF PEOPLE HERE WOULD APPRECIATE IT."
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Logically, Frisk knew all the answers to these questions, but on an emotional level... it was complicated.
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He sighs, shutting his eye sockets for a second as he tries to find the right words. "I CAN'T CLAIM TO KNOW EVERYTHING ABOUT YOU. THE FACT IS, I KNOW YOU'VE STILL GOT A LOT YOU KEEP CLOSE TO THE CHEST, AND I CERTAINLY DON'T WANT TO FORCE YOU TO TALK, BUT...
I DON'T THINK PEOPLE HERE HATE YOU AT ALL. I KNOW MARINETTE SEEMED TO THINK VERY HIGHLY OF YOU! AND I'M SURE OTHERS FEEL THE SAME."
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Oh.
That's. Oh dear. Oh no. Oh no, no, no, NO.
Papyrus backs away for a split second. He winces. He gulps. But just when Frisk might think he's disappointed with them again, he comes closer. More than that, he pulls them into a hug. A tight one, at that.
"NO, FRISK. THAT'S... IT'S NOT TRUE. BELIEVE ME, I TRIED TALKING, BUT IT... IT JUST WOULDN'T WORK. THEY JUST WOULDN'T LISTEN.
IF I HADN'T USED MY SAFEGUARD SKILL, I COULD HAVE GOTTEN HURT. OR WORSE! SO PLEASE. PLEASE DON'T FEEL LIKE IT WAS WRONG FOR YOU TO DEFEND YOURSELF.
I WOULD MUCH RATHER YOU FIGHT THAN FOR YOU TO GET GRIEVOUSLY INJURED. KILLED, EVEN..."
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Sure, he hesitates a bit when they mention using the Moogle as bait. He winces because... well, that is tricky. Complicated. It's not exactly good, but...
"BUT YOU CLEARLY AREN'T HAPPY ABOUT IT. AND I'M SURE YOU JUST DID IT IN THE HEAT OF THE MOMENT. FRISK, YOU'RE YOUNG! AND YES, I KNOW IT WAS A RISK, BUT... PERHAPS I SHOULD HAVE BEEN THE RESPONSIBLE ADULT AND TOLD YOU NOT TO GO.
I DIDN'T ANTICIPATE THAT WE'D GET SPLIT UP LIKE THAT. AND THAT'S ENTIRELY MY FAULT. IT WAS IRRESPONSIBLE OF ME."
Because this isn't like the Underground. Talking and flirting and all that won't sway everyone. It's... difficult to grasp. Terrifying, even, but that night was difficult for everyone. Himself included.
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"BUT IT ALL TURNED OUT ALL RIGHT, DIDN'T IT? SO IN THE END, I DOUBT THEY HOLD IT AGAINST YOU. AND... IF YOU'RE CONCERNED, SURELY YOU COULD SPEAK TO THEM. LET THEM KNOW HOW YOU FEEL.
YOU'LL NEVER KNOW FOR SURE OTHERWISE."
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He'll step back, give them a little space, but if they need to stay close, that's fine, too. Best to work within their comfort zone, really. This is about them. Not him. "JUST TAKE IT EASY. I KNOW I CAN GET ON SANS' CASE ABOUT HIS LAZINESS, BUT... WELL. I SUPPOSE THERE ARE TIMES WHERE IDLING IS JUST FINE."
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He does open his mouth a few times to speak, but the words just don't come. When they do reach their destination, he'll hold the door for Frisk. Let them lead.
There is something he wants to talk about, but baby steps.
"ARE YOU FEELING ANY BETTER?"
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"WELL. IT'S NOT LIKE I'VE BEEN A COMPLETE RAY OF SUNSHINE MYSELF. THIS WORLD IS... CHALLENGING, FOR LACK OF A BETTER WORD."
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What to do...
Well, he can relate, at least. After all, the situation's been hard on him, too. He's never had to kill before. It goes against his code. And yet... murderers lurk. Monsters are feral and fierce. This is not the world they know. They... they just can't look at it the way they looked at the Underground. And it hurts, because everything he's seen suggests that they'll have to go against their principles.
"I DON'T KNOW EITHER. IT'S... TRICKY, ESPECIALLY SINCE THE JOBS I CHOSE AREN'T EXACTLY THE MOST TAILORED TO COMBAT. I CAN'T EVEN IMAGINE HOW I WOULD HAVE FARED AGAINST THAT MOOGLE ALONE.
BUT... WELL. WE AREN'T ALONE. AND WE'RE STILL HERE. WE HAVE TIME TO LEARN AND ADAPT. THAT DOESN'T MAKE IT ANY LESS SCARY, BUT THE FACT THAT YOU ARE SO TROUBLED PROVES THAT YOU HAVE A GOOD HEART. NO MATTER HOW YOU WERE BEFORE, THE FRISK I KNOW IS A GOOD PERSON. WE JUST... WE'LL FIGURE IT OUT, ALL RIGHT?
WE CAN HELP EACH OTHER."
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Frisk was an expert in being dealt shitty hands at this point, and if making the best of their current one meant occasionally stabbing a monster to death instead of getting themself disemboweled while trying to play therapist for it... well, they would just have to suck it up and deal with it. Screw deserving things for not defending themself. If being selfish and violent by the Underground's standards meant surviving and saving other people here, then they'd have to be selfish and violent. Frisk tumble out of bed and into a hug with Papyrus, hoarsely whispering, "Thanks."