Melodies Of Eternity Moderators (
eternitymods) wrote in
melodiesofeternity2018-07-17 11:52 am
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Entry tags:
- [*] event,
- [au] frisk,
- [au] guy cecil,
- [au] johnny d'amico,
- [au] papyrus,
- [au] reno,
- [au] roxas,
- [au] selphie tilmitt,
- [au] sparks nevada,
- [ou] adrien agreste,
- [ou] castor westmoore,
- [ou] cor leonis,
- [ou] demyx,
- [ou] ena,
- [ou] finn (star wars),
- [ou] futaba sakura,
- [ou] gladiolus amicitia,
- [ou] hunk,
- [ou] ignis scientia,
- [ou] komaeda nagito,
- [ou] marinette dupain-cheng,
- [ou] monika,
- [ou] naoto shirogane,
- [ou] noctis lucis caelum,
- [ou] okuyasu nijimura,
- [ou] prompto argentum,
- [ou] ravus nox fleuret,
- [ou] red savarin,
- [ou] regis lucis caelum,
- [ou] ren amamiya,
- [ou] rutile,
- [ou] salieri,
- [ou] takashi shirogane,
- [ou] tidus,
- [ou] uendo toneido
Event || Camp Curtisy Retreat
Who: All characters
When: July 17th - 22nd
Where: Nah Nami Reserve
What: Characters go to the campgrounds to do some team building exercises and build CR.
Warnings/Notes: See prompt D for Mognet glitches

A. Arrival
[On the morning of the 17th, Mogaruru directs the outworlders and Curti Center employees who have signed up to the airship headed to the Nah Nami Reserve. Counselors hand out pamphlets with maps, general camp rules, and the week's itinerary. This place loves their pamphlets. Fortunately, most of the rules detail common sense: quiet hours are at 10pm, no smoking or alcohol, no harming the forest wildlife, no setting off fireworks.
After they touch land, the arrivals are free to pick their cabins and set up their rooms before gathering at the mess hall for lunch.]
B. Team Building
[It's not a corporate retreat without ice breakers! On the first day, every splits into groups sharing their names and one interesting fact about themselves. Throughout the day, there's all sorts of get-to-know-each-other events. Maybe Never-Have-I-Ever (alcohol is replaced with juice). A game of Truth or Dare? Trust falls? If it's meant to foster friendships, it's here.
There are also races and obstacle courses for those that want to compete as a team.
Mogaruru oversees the main activities, even leading a workshop in building paper-mache Moogle masks, encouraging everyone to find their passion.]
C. Actual Camping
[There are important life skills to be learned when living in the great outdoors. Hiking, learning about local flora and fauna, and cooking are included in the itinerary. Complaining about the sun and constant reminders about staying hydrated, too.
In the evenings, there's campfires for any type of socializing. Perhaps now is the time to have heart-to-heart chats over roasting marshmallows or swap scary stories about the Camp Lake Ira Killer.]
D. Late Night Hijinks
[After dinner, campgoers are allowed to use Mognet to catch up with news and chat with friends...though considering the glitches that occur during this event, it may prove to be less relaxing considering the glitches that occur in Kupoto's charge.
Things are fine on the 17th. On the 18th, however, messages to and from the Curti Center are delayed by 10 minutes. In an effort to fix this issue, Mognet is down at the Curti Center on the 19th. On the 20th, it's fixed...but all posts are made public. On the 21st, this is addressed, but now every subject line begins with "!Kupo".
Someone is going to have a stern talking-to when Mogaruru returns.
But that's fine. Campers are free tosneak travel outside in a group for totally legal activities. After all, no one would sneak booze or fireworks or play pranks on the other cabins, would they?
At least, if they don't get caught. Otherwise, it's cleanup duty for the rest of the trip.]
E. The Great Outdoors
[The Nah Nami Reserve boasts beautiful forests and a beach. The weather is beautiful. There are no monsters on the reserve...unless one considers the large fish living far from the beach shoreline to be monsters. Or if they are unlucky enough run into one of the larger animals in the forests. Fighting back can be overlooked as long as they don't grievously injure their opponent, ideally escaping without harm to either party. These are protect species, after all. It shouldn't be a problem if they are with Camp Curtisy counselors, but chances are there are some hiking groups that decided to explore the entire island on their own.
The beach includes a long stretch of sand, rock outcrops with tidal pools, and a net for volleyball. Some counselors have "TEAM LAVODE" shirts left from last month's Blitzball tournament, especially the Hypello lifeguards.]
F. Lessons Learned
[Now's the time for the campers to shine. Counselors lead workshops on arts, crafts, survival skills, and languages, but slots are open for all participants to lead a class of their choosing. Want to teach the history of your homeworld? Have any other skills you wish you share? This is your chance to show off what you know!]
When: July 17th - 22nd
Where: Nah Nami Reserve
What: Characters go to the campgrounds to do some team building exercises and build CR.
Warnings/Notes: See prompt D for Mognet glitches

A. Arrival
[On the morning of the 17th, Mogaruru directs the outworlders and Curti Center employees who have signed up to the airship headed to the Nah Nami Reserve. Counselors hand out pamphlets with maps, general camp rules, and the week's itinerary. This place loves their pamphlets. Fortunately, most of the rules detail common sense: quiet hours are at 10pm, no smoking or alcohol, no harming the forest wildlife, no setting off fireworks.
After they touch land, the arrivals are free to pick their cabins and set up their rooms before gathering at the mess hall for lunch.]
B. Team Building
[It's not a corporate retreat without ice breakers! On the first day, every splits into groups sharing their names and one interesting fact about themselves. Throughout the day, there's all sorts of get-to-know-each-other events. Maybe Never-Have-I-Ever (alcohol is replaced with juice). A game of Truth or Dare? Trust falls? If it's meant to foster friendships, it's here.
There are also races and obstacle courses for those that want to compete as a team.
Mogaruru oversees the main activities, even leading a workshop in building paper-mache Moogle masks, encouraging everyone to find their passion.]
C. Actual Camping
[There are important life skills to be learned when living in the great outdoors. Hiking, learning about local flora and fauna, and cooking are included in the itinerary. Complaining about the sun and constant reminders about staying hydrated, too.
In the evenings, there's campfires for any type of socializing. Perhaps now is the time to have heart-to-heart chats over roasting marshmallows or swap scary stories about the Camp Lake Ira Killer.]
D. Late Night Hijinks
[After dinner, campgoers are allowed to use Mognet to catch up with news and chat with friends...though considering the glitches that occur during this event, it may prove to be less relaxing considering the glitches that occur in Kupoto's charge.
Things are fine on the 17th. On the 18th, however, messages to and from the Curti Center are delayed by 10 minutes. In an effort to fix this issue, Mognet is down at the Curti Center on the 19th. On the 20th, it's fixed...but all posts are made public. On the 21st, this is addressed, but now every subject line begins with "!Kupo".
Someone is going to have a stern talking-to when Mogaruru returns.
But that's fine. Campers are free to
At least, if they don't get caught. Otherwise, it's cleanup duty for the rest of the trip.]
E. The Great Outdoors
[The Nah Nami Reserve boasts beautiful forests and a beach. The weather is beautiful. There are no monsters on the reserve...unless one considers the large fish living far from the beach shoreline to be monsters. Or if they are unlucky enough run into one of the larger animals in the forests. Fighting back can be overlooked as long as they don't grievously injure their opponent, ideally escaping without harm to either party. These are protect species, after all. It shouldn't be a problem if they are with Camp Curtisy counselors, but chances are there are some hiking groups that decided to explore the entire island on their own.
The beach includes a long stretch of sand, rock outcrops with tidal pools, and a net for volleyball. Some counselors have "TEAM LAVODE" shirts left from last month's Blitzball tournament, especially the Hypello lifeguards.]
F. Lessons Learned
[Now's the time for the campers to shine. Counselors lead workshops on arts, crafts, survival skills, and languages, but slots are open for all participants to lead a class of their choosing. Want to teach the history of your homeworld? Have any other skills you wish you share? This is your chance to show off what you know!]
no subject
DARE!!! FOR I, THE GREAT PAPYRUS, FEAR NOTHING! NYEH HEH HEH!
no subject
[his goal is to see just how much cold the skeleton can tolerate.]
no subject
His eye sockets bulge into them googly eyes again and he fidgets for a moment. Wowie. That's. Quite the dare.
He looks down at his clothes. His labcoat! His glorious cape! How can he part with them?
But then, it is a dare. It IS a challenge! And if he backs down now, he'll just look like a big loser.
So, with some reluctance, he starts peeling off the layers. First the cape, then the coat. Then the battle body top (albeit with some difficulty), then his COOL DUDE dating shirt, then his Jog Boy shirt, and...
Yeah, that sure is a pile of clothes he's leaving behind.
Unfortuantely, he's also clad in spandex in addition to the lower part of his costume.
So he pauses.]
I FEEL LIKE I MAY HAVE TO KEEP AT LEAST SOME OF THIS ON. DOES SPANDEX COUNT AS UNDERWEAR?!
[Also, he's yet to remove his goggles.]
no subject
[He's grinning menacingly. He thought Papyrus would object to the stupid dare, but this is turning out to be more fun that he thought.]
Just everything minus whatever's on the levels of socks and shit.
[So just enough clothing to be decent by skeleton standards.]
no subject
[Papyrus has... unusual methods of getting dressed. He almost never takes his lowest layers off, but he's also a skeleton. Body odor isn't an issue. Unless you're Sans, who smells of condiments and grease.]
no subject
no subject
[This is so embarrassing. He feels so exposed! Fortunately he at least kept his goggles on, but out he goes. Into the water.
...This is so silly. But he jumps in with at least some poise? For a skeleton.
KERSPLASH!]
no subject
...
The COOL DUDE shirt looks awesome. He runs over and picks it up. Then another shirt. And another.]
no subject
Papyrus was going to stand there for a few seconds. He was gonna see how long he could tolerate the water temperature.
But he is used to kleptomania from certain canines. And so, on pure instinct, he throws out his arm, and...
No bones.
Drat! Curse his lack of magic!!!
No matter. He has legs!
And soon he's SPRINTING out of the water at a breakneck pace. While this is going on, Pap's moogle, Moby, floats over.]
Heh, heh! That's right! Grab 'em! Show 'em who's boss!
[But while his Moogle eggs on Okuyasu's kleptomania, that skeleton's still barreling along.]
HEY!!!! YOU PUT THOSE DOWN THIS INSTANT!!!
no subject
As Papyrus rushes out of the water, Okuyasu calmly drops the pants, hoping to watch the skeleton fumble his way onto the beach.
He's fast. Very fast.
Wait, he's a skeleton, he's extremely light.]
Shit.
[Tucking the COOL DUDE shirt under his arm, he sprints to the forest.]
no subject
Okuyasu, you have unleashed the wrath of the skelenerd. Think about your choices.
Think about them very carefully.]
DO YOU KNOW HOW HARD IT WAS TO GET THE "COOL" TO LOOK JUST RIGHT? NEVER MIND THAT THAT SHIRT IS SPECIFICALLY FOR DATING PURPOSES! IT'S NOT JUST FOR ANY OCCASION!!!
no subject
Not as important and climbing onto the nearest tree, slinging the shirt over his shoulder. It's safer here. Despite being a skeleton, Okuyasu does not want to find how if Papyrus can throw a punch.]
no subject
Which is why he's going to throw himself at that try and try to shimmy up.
This is silly. Very, very silly. It'd be easier if he had his powers. Then he could just float up there, but dang it!]
YOU DO REALIZE I COULD JUST MAKE YOU A SHIRT, RIGHT? YOU DON'T HAVE TO RESORT TO STEALING! IT'S NOT TOO LATE TO WALK THE STRAIGHT AND NARROW!!!
no subject
Well, it's now or never.
Time to put his practice into use.
He swings a foot on top of the wobbling branch, then the other. The branch oscillates up and down as he twists towards Papyrus and flings the shirt at him.
Now that the enemy is distracted, Okuyasu jumps off the tree and vanishes.]
no subject
The shirt hits Papyrus right in the face, and he tumbles down, landing on his butt.
With a shirt on his face.
Yes, that just happened. Wowie.
Well, he'll tear the shirt off his face and slip it back on all while looking up at the treetops.]
HEY! WHERE'D YOU GO?!
[Drat! He seems to have just gone... poof!
That's inconvenient. Not because he wants to chase, but because he should at least thank Okuyasu for having the courtesy to return the stolen garment.
Just in case, he's glancing around. There must be a trick to it! Unless it's like Sans' shortcuts. Hrm.]
no subject
No one can catch him now!!]