Orcelito Noctircus (
princeandscholar) wrote in
melodiesofeternity2018-11-12 06:05 pm
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Entry tags:
- [*] player plot,
- [au] ashelia b'nargin dalmasca,
- [au] frisk,
- [au] papyrus,
- [ou] adrien agreste,
- [ou] castor westmoore,
- [ou] finn (star wars),
- [ou] kanji tatsumi,
- [ou] klonoa,
- [ou] madhuri,
- [ou] naoto shirogane,
- [ou] orcelito noctircus,
- [ou] regis lucis caelum,
- [ou] rutile,
- [ou] sephiroth,
- [ou] snow white,
- [ou] terra,
- [ou] tidus,
- [ou] ursula callistis
Player Plot: The Crystal Temple's Secret
Who: Characters signed up for this quest
When: 12th
Where: The Crystal Temple in Sen Devadatta
What: The Heroes of Light vs. Bahamut's Temple
Warnings/Notes: None
IC | Arrival
After a long flight to the Empire, a visit to Parasraya, and a meetup at the capital, the expedition members are loaded onto vehicles and delivered to their destination: the magnificent Crystal Temple. Alas, there is no time for a leisurely tour as the company gathers outside with caving gear and weaponry.
Once all party members are assembled, Orcelito addresses everyone:
"Thank you for coming. I know it was a long flight and there was a lot of preparation. Your presence here is appreciated, and we will be underway shortly.”
He gestures towards the Crystal Temple. “Two teams will be escorted into the basement of the temple. The rest will travel into the forest to look for a way in through the network of caverns. We have leads on where to start searching, so we can make the most of our time.
“As mentioned in the letter, the ruins have deteriorated over the years. Bahamut’s Temple is ancient, and parts of it are no longer standing. I’ve been told that some areas may be flooded or unstable.”
Orcelito pauses, scanning the group. He lowers his tone as he adds, "If you find evidence to suggest someone has tampered with the ruins recently, let me know. As well, please refrain from disturbing the ruins more than necessary. We are here on the Empire's good grace, after all."
And one more thing. "I understand it will be inconvenient, but the order not to use the Mognet is especially imperative while we're here. If you need to send a message to another team, ask one of the Moogles. They are here to help."
From where she hovers by his shoulder, Marigold waves the free paw that’s not clutching a lantern. Those traveling with their Moogle companions will notice they've been given similar lights.
Finally, he smiles; Orcelito may not know everyone here, but he's committed to leading each of them out safely. “Don’t take unnecessary risks. Look after each other.”
Once the orientation is complete, the parties are split. Orcelito turns to lead the way into the temple where a researcher stands ready to guide them to the basement. The other group will find a vehicle waiting to carry them to the forest nearby.
Team Thread Links
Team A thread: Orcelito, Tidus, Rutile, Naoto, Snow White
Team B thread : Ashelia, Castor, Terra, Klonoa, Frisk, Madhuri
Team C thread: Finn, Regis, Adrien, Sephiroth, Ursula, Papyrus, Kanji
Conclusion
When: 12th
Where: The Crystal Temple in Sen Devadatta
What: The Heroes of Light vs. Bahamut's Temple
Warnings/Notes: None
IC | Arrival
After a long flight to the Empire, a visit to Parasraya, and a meetup at the capital, the expedition members are loaded onto vehicles and delivered to their destination: the magnificent Crystal Temple. Alas, there is no time for a leisurely tour as the company gathers outside with caving gear and weaponry.
Once all party members are assembled, Orcelito addresses everyone:
"Thank you for coming. I know it was a long flight and there was a lot of preparation. Your presence here is appreciated, and we will be underway shortly.”
He gestures towards the Crystal Temple. “Two teams will be escorted into the basement of the temple. The rest will travel into the forest to look for a way in through the network of caverns. We have leads on where to start searching, so we can make the most of our time.
“As mentioned in the letter, the ruins have deteriorated over the years. Bahamut’s Temple is ancient, and parts of it are no longer standing. I’ve been told that some areas may be flooded or unstable.”
Orcelito pauses, scanning the group. He lowers his tone as he adds, "If you find evidence to suggest someone has tampered with the ruins recently, let me know. As well, please refrain from disturbing the ruins more than necessary. We are here on the Empire's good grace, after all."
And one more thing. "I understand it will be inconvenient, but the order not to use the Mognet is especially imperative while we're here. If you need to send a message to another team, ask one of the Moogles. They are here to help."
From where she hovers by his shoulder, Marigold waves the free paw that’s not clutching a lantern. Those traveling with their Moogle companions will notice they've been given similar lights.
Finally, he smiles; Orcelito may not know everyone here, but he's committed to leading each of them out safely. “Don’t take unnecessary risks. Look after each other.”
Once the orientation is complete, the parties are split. Orcelito turns to lead the way into the temple where a researcher stands ready to guide them to the basement. The other group will find a vehicle waiting to carry them to the forest nearby.
Team Thread Links
Team A thread: Orcelito, Tidus, Rutile, Naoto, Snow White
Team B thread : Ashelia, Castor, Terra, Klonoa, Frisk, Madhuri
Team C thread: Finn, Regis, Adrien, Sephiroth, Ursula, Papyrus, Kanji
Conclusion
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Was it weird that Adrien was often working with Sephiroth and his moogle, or was that just some weird coincidence? Ah well, no use thinking too hard on it.
Once the rope is procured and tied, Adrien nods to Blanc. The gruff moogle holds a lantern aloft while Adrien switches his active Asterisk on his iMog. He could probably stay on Ninja permanently at this point, but he'd rather have his best foot forward - or in this case, his mastered job first in case of any ambushes.
Picking up the still loose end of the rope, Adrien approaches the edge and lets Blanc flutter to the first ledge, illuminating the landing for the boy to make the jump. Only once he's there does Blanc move to the next one and Adrien repeat, both of them making their way down.
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"It shouldn't take too much to get this open. Perhaps our chemist friend can concoct us an explosive!" Arcas helpfully suggested.
"I was going to say the same thing," Ursula agreed, turning her attention to Papyrus. "We'll have to be careful, though. We don't want to cause too much damage."
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Before taking any action, he'll wait to make sure everyone else is clear. Provided they all get a safe distance away, he'll start preparing his Unstable Reaction to throw at the tiny little hole.
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"Nerd," Valli whispered at him. He responded with an elbow to her side.
Like children, honestly.
But he also took out his gun in case something was waiting on the other side.
It's not a real adventure until we blow something up
As the tunnel narrows, it also lowers to Lalafell-height, requiring some stooping or crawling for the adults in the party. (The people who go first will probably get the muddiest. Strategize accordingly.)
Past this section, the ceiling rises steadily, and the path opens to allow for two abreast, then three. Dripping water is heard before seen, followed by a tall flowstone along the right side. The wall to the left dwindles away, revealing a chasm. The party can still comfortably walk, and the path is drier here and made of firmly packed earth.
Soon, the sound of water turns to rushing. Shining a light into the fissure will reveal a river running alongside the path. Still, there's nothing to note aside from the natural formations and occasional reptile or insect skittering away from the party.
Around a bend, the crevice widens and zigzags sharply across the main path, planting the underground stream between the party and progress. (Walking to the edge, the stream below doesn't appear that deep, but can one really tell?) Following a ledge to the right, the narrowest section is no more than four feet and can be cleared easily with a jump.
As the group travels further in, the water continues to be a constant presence, now in shallow, meandering pools that shelter pale fish and amphibians. The stones around the icy water are slippery, so caution is advised. Though, looking closely at the rocks, one may notice grooves in sets of three where the mud and grime was dug through, leaving scars in the rock. Claws, perhaps?
Aside from the echoes the party makes and the water, it's quiet.
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So, naturally, he was the muddiest of the group as a prize for insisting on going through first.
But he doesn't see the markings as he scratched his head, marring his hair with muddy fingers. Suzette the moogle visibly cringed at such filthiness. Still, he tested his footing and took it slow, keeping his senses peeled for anything awry.
God he was tempted to just throw something, make a noise, just END the silence somehow.
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"How fresh would you say these are?"
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When Ursula mentioned the marks, he turned with a blink, walking over to see them himself. "... No idea. Probably not recently since the fish and other small animals are around though, right?"
They'd be in hiding if it was fairly recent...
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And the memory of fish, when it comes to having to hide, is not very long, in Regis's experience.
"Keep mind, both from above and below."
Regis certainly will be.
And, no, he is not bothered by the mud. Not in a while, but he has seen much worse.
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He'd also managed to messily drag all of his silver hair forwards and worked it into a rugged plait of sorts - it wasn't worth to get it caught in anything even if after that first section the room in the cave continued to open out quite well.
Sephiroth too, eyes the gouged rock when Ursula draws attention to it but doesn't spend much time at all pondering before he's looking around -Jennifer holding her lantern up and doing a somewhat acceptable job of suspecting where her companion is looking next- trying to locate more of these tracks. If there were a monster with such powerful claws as to scar rock like that in here, he'd rather know which way it went last.
At Regis' suggestion, in particular, it's only a few moments before Sephiroth slowly turns his gaze upward towards however close or far the ceiling of the cavern might be.
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Soon a greater oddity is found; the plain bedrock underfoot gains hints of color, like shattered glazed pots. On taking a closer look, it appears to be fragments of painted tiles - the broken remnants of a ceramic floor. Ahead, more tiles come together until the team walks on what was once a smooth, blue-tinted floor.
Around the bend, there is no denying the work of human hands; embedded in the cavern wall is a door in cold, dark metal. A worn statue arches over the doorway; its tail has been broken off and the head severed at the neck in a rockslide, but the form is hunkering and serpentine. Those who visited the museum in the Third District and saw the great Eidolons portrait will know that shape. In the heap of rock before the door, the likeness of Bahamut's head is lying on its side, mostly intact, its mouth open in a roar.
On getting closer, it appears the door has a locking mechanism. Unfortunately, age has not helped you here; the metal is solid and not rusted, though the doorframe does appear warped from the shifting earth around it, with cold air whistling through cracks in the top and sides.
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The locking mechanism appeared to be jammed, though, and not through rust but instead through just how the erosion had shifted around it. Hm... She had an idea.
"We can break the door without damaging the cave around us. An explosive will be too much here. Instead, I can use fire magic to heat it up, and we can use the nearby water to instantly cool it, hopefully shattering the metal. Unless anyone has other ideas."
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He immediately moves closer, cupping his chin in hand as he examines the mechanism as well. "AH YES! THAT SOUNDS LIKE A PERFECTLY SCIENTIFIC SOLUTION... AND FAR STABLER THAN ANOTHER BATCH OF CHEMICALS, TOO."
They have the basics- and it certainly seems like as simple place to start. "BUT NOW THAT YOU MENTION IT, I WONDER IF MAGITEK BULLETS WOULD HELP HERE... I COULD ALWAYS TRY TO SHOOT SOME ICY BLASTS FOR ADDED COOLING!" He'd just have to switch jobs first, but would it be more effective than the water? It might be more precise, at least.
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What he did know is that Archaeologist wouldn't help him in his current state. He used the slate to switch jobs back to Gunslinger and walked forward to the door, trying to ignore Bahamut's eyes boring into his back. "I have a flamethrower that I can add if you need more heat. If the water's not enough, maybe we can... melt it?" If they get together on it, maybe. Bit of a long shot.
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As they come across the doorway and others inspect it, similarly Sephiroth stands back and observes, though he seems secure enough for the time being to eventually pull his arms into being crossed over his chest.
"I trust this is what we came looking for-?" He questions to anyone and himself, eyeing what he can make out of the statue cresting the aged metal doorway. It seems entirely all too convenient for him, but then pretty much all the adventures he's been on this month so far have been one trap or another.
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He eyes the door again. Had he his original powers, he would be able to provide a more even coating of ice than balls of it to shoot at the door.
"I think the fire and ice combination should be sufficient to make the metal more fragile. Unless someone has lock-picking as an ability and is willing to try?"
He does have to at least ask, before they destroy something that might need later.
Actually.
"Let me take some images of it first, in case something important turns out to be part of its shape." Losing the door might be all right. Losing potential information...
Regis will just use his slate to take pictures, as detailed as he can. In case.
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... looked at his asterisks.
Oh... oh right.
"... Uh, I can actually make the door open. We don't need to break it."
Ya’ll do have to pick just one to try first!
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"Be ready. If there's anything around here that might hear me cast this, they'll definitely hear the door unlock."
But both approaches had the potential to be noisy anyway. Shifting the keytar into hand, performing Knock is simple enough. He plays a brief melody that magically begins working the lock on the door, encouraging it to come undone and grant them passage.
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And, great though the temptation is to examine both the instrument and the boy's use of it, Regis does grip his staff a little tighter and, taking as much cover as is available, focus on the door and what might come from beyond it.
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Should it turn out they need more force to open the door, he'll gladly switch back to Magitek for a little added ice.
For now, he stays silent- he knows his voice is loud, and the last thing they need is further reason for surprise attacks. Still, he does offer Adrien a quick thumbs up.
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From inside comes a cold gust of stale air. It's still pitch-back, but shining a light within rewards the team with the sight of cultivated stonework. This floor is in significantly better condition! The flagstones are covered in dust, but they are mostly intact. Empty wall sconces line an otherwise plain corridor ahead.
Finn's Gunslinger job has physical power at B!
And with luck! The door gives slightly, so he braces himself, grabs with both hands, and puts his back into it. "See anything?" he grunts after the door has given a little more.
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"It looks like this place was cleared out. All of the sconces are empty, had there been anything there previously. The people maintaining the shrine may have taken everything with them when it was abandoned."
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Final Summary for Team C