Uendo Toneido (
whirluendo_of_puns) wrote in
melodiesofeternity2018-11-04 08:18 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Player Plot: Let's Explore Mad'ni Shrine!
Who: Everyone who signed up!
When: Around November 3-6ish
Where: The Mad'ni Shrine
What: Searching for the lost ruins beneath the Shrine!
Warnings/Notes: It's another dreaded water level.
Although the flight provided by Curti Center takes them as close as they possibly can, the Heroes still have to take a brief walk through the woods to reach their destination. It remains to be seen whether the trip will be worth it. After all, their hope of finding a Legendary Eidolon, or even just clues pointing to one, is based on little more than guesswork.
But, with the time ticking down towards the end of the world, they don't have the luxury of ignoring a lead, no matter how vague. A shot in the dark might be what saves them all in the long run.
OOC info and sign-ups are here!
When: Around November 3-6ish
Where: The Mad'ni Shrine
What: Searching for the lost ruins beneath the Shrine!
Warnings/Notes: It's another dreaded water level.
Although the flight provided by Curti Center takes them as close as they possibly can, the Heroes still have to take a brief walk through the woods to reach their destination. It remains to be seen whether the trip will be worth it. After all, their hope of finding a Legendary Eidolon, or even just clues pointing to one, is based on little more than guesswork.
But, with the time ticking down towards the end of the world, they don't have the luxury of ignoring a lead, no matter how vague. A shot in the dark might be what saves them all in the long run.
OOC info and sign-ups are here!
no subject
Though, some of the smallest ones might try to find packs and pockets to burrow into. That could make for an unpleasant surprise later.
no subject
no subject
"Let's check for any strange holes or trap doors next time before we pull any levers," he suggested. And even then, he'd be fine with Dylas doing it again. By himself, while Snow stood far away.
no subject
Checking over himself in the meantime to make sure none of those Zadom were still attached, he then finds the one that Dylas had launched at his hair. Still hanging on. He narrowed eyes at the closest people to him; having not seen exactly whom had thrown it and suspecting any one of them, before reaching around and grabbing it firmly by the body, plucking it free. Sephiroth then mercilessly slammed it to the floor, a quick, sturdy stomp with the full flat of his boot was delivered to its head, ending that nuisance.
"Right. Let's move on."
no subject
Straightening her blouse, Ashelia goes to follow Frisk. "Speaking of traps, haphazardly opening doors is a good way to spring them."
no subject
no subject
On Floor 12, they'll find a small room. The only thing of note inside is a lever with four blue dots on it. On Floor 11, they'll find a very similar room, but the lever here has four red dots.
The lever on Floor 12 lowers the water level by 4.
The lever on Floor 11 raises the water level by 4.
no subject
"Maybe it opens more doors on the other floors? The whole place is a giant puzzle, after all." He shrugged. "Should we give it a try?"
Certainly with the iMog slates, they could get feedback from other groups if the lever worked.
no subject