Melodies Of Eternity Moderators (
eternitymods) wrote in
melodiesofeternity2018-10-18 09:07 pm
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Entry tags:
- [*] event,
- [au] frisk,
- [au] johnny d'amico,
- [au] reno,
- [au] riku replica,
- [au] serge,
- [ou] angeal hewley,
- [ou] baiken,
- [ou] cor leonis,
- [ou] corrin,
- [ou] finn (star wars),
- [ou] keith,
- [ou] kid (chrono cross),
- [ou] kuja,
- [ou] marinette dupain-cheng,
- [ou] noctis lucis caelum,
- [ou] okuyasu nijimura,
- [ou] orcelito noctircus,
- [ou] regis lucis caelum,
- [ou] riku,
- [ou] sephiroth,
- [ou] snow white,
- [ou] sora,
- [ou] takashi shirogane,
- [ou] terra,
- [ou] uendo toneido,
- [ou] ursula callistis
Event || A History of Light and Darkness
Who: Brave Explorers and/or Those Poor Souls Being Dragged Along by Friends
When: Oct 15-30th
Where: Thilmit Border Post, inside the Old Heranean Doll Museum
What: The Heroes of Light received a strange letter, and are now being asked to investigate the strange occurrences at the old doll museum.
Warnings/Notes: OOC Post Warnings for Spookiness, Creepy Dolls. Post toplevels for each group. Please post warnings as needed for memory fragments and exploration. For random numbers, use the dice functions on Plurk or Discord.
The Old Heranean Doll Museum is a small building, but somehow the dark, dusty windows and poorly maintained roof give it a menacing feel as you approach. The sign says, "OPEN"...although, as you approached, you think it might have been turned to "CLOSED".
The door creaks as it swings open, though there is no one from the museum to greet you as you enter. A cold breeze blows in behind you, sapping any lingering warmth in the room. The building is dark, and cobwebs are starting to form in the corners of the lobby and on the velvet rope stanchions that guide the flow of traffic in and out. Out of a shadowy corner, a large centipede skitters across the floor and into a crack low on the wall.
At the reception desk, one of the antique dolls sits, unmoving, unblinking. That goes without saying. Its eyes do not follow you as you enter.... The hairs prickling up on the back of your neck are just coincidence, that's all.
There is another doll perched on the wooden brochure display stand near the door. It's strange that the curator leaves the display pieces out where visitors can touch them....
As you enter, you hear something whistling through the air toward you a moment before it makes a impact. A tiny pebble, too small to do any damage other than a brief stinging. During this moment of distraction, the door slams and locks.
When you look at the spots where the dolls were perched a moment ago, there is now just empty space. There is movement in the shadows, and the nearly imperceptible sound of tiny shapes creeping around.
As you move past the lobby into the exhibits, a sign above the entryway declares:
Welcome to the Old Heranean Doll Museum. We hope you enjoy our historic Heroes of Light displays.
When: Oct 15-30th
Where: Thilmit Border Post, inside the Old Heranean Doll Museum
What: The Heroes of Light received a strange letter, and are now being asked to investigate the strange occurrences at the old doll museum.
Warnings/Notes: OOC Post Warnings for Spookiness, Creepy Dolls. Post toplevels for each group. Please post warnings as needed for memory fragments and exploration. For random numbers, use the dice functions on Plurk or Discord.
The Old Heranean Doll Museum is a small building, but somehow the dark, dusty windows and poorly maintained roof give it a menacing feel as you approach. The sign says, "OPEN"...although, as you approached, you think it might have been turned to "CLOSED".
The door creaks as it swings open, though there is no one from the museum to greet you as you enter. A cold breeze blows in behind you, sapping any lingering warmth in the room. The building is dark, and cobwebs are starting to form in the corners of the lobby and on the velvet rope stanchions that guide the flow of traffic in and out. Out of a shadowy corner, a large centipede skitters across the floor and into a crack low on the wall.
At the reception desk, one of the antique dolls sits, unmoving, unblinking. That goes without saying. Its eyes do not follow you as you enter.... The hairs prickling up on the back of your neck are just coincidence, that's all.
There is another doll perched on the wooden brochure display stand near the door. It's strange that the curator leaves the display pieces out where visitors can touch them....
As you enter, you hear something whistling through the air toward you a moment before it makes a impact. A tiny pebble, too small to do any damage other than a brief stinging. During this moment of distraction, the door slams and locks.
When you look at the spots where the dolls were perched a moment ago, there is now just empty space. There is movement in the shadows, and the nearly imperceptible sound of tiny shapes creeping around.
As you move past the lobby into the exhibits, a sign above the entryway declares:
Welcome to the Old Heranean Doll Museum. We hope you enjoy our historic Heroes of Light displays.
You're playing Serge TOO well here with this luck
"Serge, keep your guard up!" He calls out, wishing he was skilled enough with healing magic to form protective barriers.
TIME TO TANK
"You'll have to go through ME first!" [For the time being she settles for simply slashing it with her sword for [Physical] damage just to get its attention off the others and onto her.]
Richard Conway is done-yon rings
But it was him saying that it was just a Merrow that really triggered what was to come.
He tilts his hat down, walks up wordlessly with this overwhelming sense of killing intent. He pushed aside Corrin and Serge in his approach, as they were in his way from a direct line towards the beast. Each step towards this mermaid was heavy and carried with it a violent energy. He stood there, in front of her wordlessly for a moment, like the calm that comes before the storm.
And then Richard Conway swings out a right hook that caught the Merrow right in the jaw.
[Melody: Achievement Unlocked!]
He was on top of her in seconds, pulling himself close to the siren with a lunge. And then when he got on top of her, he began punching down. At first it was slow, awkward, scrambling to get her into a decent hold. But as it began to pick up speed, it became inhuman. Blows rained down like a piston in an engine. Blood, or whatever replaced it on a monster, began to spray out in messy gouts.
No, no! We're not going to run into any more fights! Naw, you're not going to get turned into a doll today! No! Let me just run off into trouble again and fall face first into whatever fucking thing wants me dead today! Like a lemming! Like a blue haired lemming!
Richard finished with his pummeling, knuckles sticky with blood, immediately got up onto his feet, staggered back, and booted the side of this poor creature to slide it away from him.
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"Did-did you need some...n-no, I guess not."
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"... Holy shit," Serge says, quietly. The curator's door lock clicks.
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And then he shoves the present into Serge's chest.
"Serge," He grumps. "What is that thing I literally told you not to do?" A pause. "You know what? You're not listening, so let me try to pound this into your head. Let's try to avoid fights whenever we can. Stop face tanking whatever monster you seem to have found. Be more careful and try to spot fights that are going to happen before they happen. Crack open doors, peek inside, and then tell everyone what you find. I don't like doing stuff like this. If not because I see it as extremely unprofessional, then because it's horrible and my fists really, really hurt afterwards."
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Seeing the blood-covered PI, she hesitates before opening the door more fully.]
Who are you? You aren't with the moogle, are you?
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He is, thankfully, spared trying to argue the point, because the door is open and this bangaa lady is looking out. "No, we're- we're not with Mog, whoever that is."
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He wasn't wrong, but she puffed out her chest in his defense. "Hey, wait just a—" she had begun to protest, until the focus shifted to the curator.
"Yeah, that's right!" the red-clad girl is quick to jump in with Corrin in that point. "There's a whole lotta strange crap goin' on in this place, y'know!"
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"Yes. You should leave. And make sure that you don't run into the children's corner. You'll get turned into a doll and be accosted by other dolls." Things that he didn't imagine he'd say today for five hundred, Trebeck.
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What happened to all of you out there? I haven't been able to move much since the moogle awoke. The dolls have been taking care of me.
[She opens the door and gestures inside. Her office has been turned into a makeshift shelter, with one of the lobby couches dragged in and made into a bed and a pile of vending machine snacks in one corner.]
Please, come inside and tell me what you've seen. I can't leave here yet, but it's safe in my office. You don't need to worry.
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Kid eyes the offer for shelter warily, as though inspecting the immediate area for traps or things of value should things go south.
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He's a little proud, not that he'd admit it. Although his demeanor would betray that particular ambition to keep it hidden. "Stay serious and keep your head on a swivel. Look at the red girl over there, she's staying observant like someone who's smart." He muttered quietly as advice to Serge, as he tries to find something to wrap his knuckles in.
He turns to the seemingly friendly face. Can't leave? "Mr. Real Life example from the Spy vs. Spy comic out of that one magazine, why can't you leave your room? Seems kinda counterproductive to not go with the group of armed adventurers if you were trying to get someplace safe."
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"Which dolls were talking care of you?" Klonoa asks. He'd much rather meet some nice ones than the ones they ran into earlier. "The only ones we've seen tried to attack us. Uh.. and.. we got turned into them, too."
Not the worst experience, all told, but he is still slightly traumatized from having a squeaker in his hand.
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"They also mentioned we were all "Calamity-marked", and a threat to that Crystallis place. Come to think of it, didn't they mention a Mog of some sort too? That can't be a coincidence."
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"You turned into dolls? How on earth....? Well, I suppose with everything else that's happened, I'd believe it."
She takes a seat on her desk and begins to answer their questions.
"Let's see...it's been about two weeks since I last left the museum, and I've been in the office for the last five days. All of the dolls have been taking care of me, except that awful moogle doll. You mustn't blame the others. They're confused, that's all. I don't know what the moogle doll did to them...apparently, they think you're 'Calamity-marked' now?
Anyways, it's not me who is in danger here. The dolls won't hurt me...but I am sure the moogle would, if he thought he could get away with it without them knowing. I can't leave because it might put others in danger. While I'm here, the dolls will stay to 'protect' me. If I leave, I worry the moogle will control them completely and make them do even more awful things!"
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"So..." while the others asked their questions to make better sense of things, this Radial Dreamer was more focused on how to end this dollhouse-funhouse, "What yer sayin' is we should be takin' out the moogle doll then, right? Problem solved!"
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And then he felt okay. His hands went itchy for a brief second as flesh began to knit back into place, but his knuckles went back to normal.
He looked back with near astonishment. There sat a child. A bunny rabbit. A cat. One or more of those things. "Kid, whoever you are," He mutters aloud. "You're better than a night with ketamine and a Colombo marathon." A pause. "Okay, you're better than seasons four through ten of Columbo and ketamine. Not quite ready to call you better than the best bit of television yet or since. But thank you."
Eat shit, Sherlock.
He steps forth and places his hand on the doorframe. "So. Where's the moogle?"
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