Melodies Of Eternity Moderators (
eternitymods) wrote in
melodiesofeternity2018-09-10 11:00 am
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Entry tags:
- [au] ashelia b'nargin dalmasca,
- [au] frisk,
- [au] guy cecil,
- [au] naomi kimishima,
- [au] poison ivy,
- [au] reno,
- [au] yue,
- [ou] angeal hewley,
- [ou] baiken,
- [ou] beast boy,
- [ou] finn (star wars),
- [ou] futaba sakura,
- [ou] gladiolus amicitia,
- [ou] keith,
- [ou] klonoa,
- [ou] kuja,
- [ou] lance,
- [ou] madhuri,
- [ou] noctis lucis caelum,
- [ou] okuyasu nijimura,
- [ou] orcelito noctircus,
- [ou] pidge gunderson,
- [ou] regis lucis caelum,
- [ou] riku,
- [ou] sora,
- [ou] takashi shirogane,
- [ou] uendo toneido,
- [ou] vax'ildan,
- [ou] yotsuyu
Event || Custom Fit
Who: All
When: September 10th to September 30th
Where: Curti Center and mines around the world
What: Characters assist Ganeshan in developing Custom Jobs.
Warnings/Notes: OOC Post
A. The Lab
As much as Ganeshan requires supplies to create Custom Jobs, he need help at home base. With the large number of potential applicants, outworlders and Curti Center employees are invited to help out in the lab, not only with testing transfer of Jobs to crystals, but in developing the abilities and running safety tests.
Easier said than done when all of these cats aren't roaming throughout the center and claiming everything to be their sitting spot. The interns are trying their best to catherd to little avail.
B. Job Development
The break room contains formal submission papers and pamphlets describing the steps required to develop a Custom Job. Senior employees are available to help characters workshop the abilities, but they mostly want to remain in the break rooms to avoid Ganeshan's constant Job mania. His booming voice is muffled through the doors, interspersed with allergic sneezing.
A room has been prepared for those to practice using their basic job abilities, primarily in making sure they're stable yet not too weak. There is a chance that an improper ability extraction can go wrong and hurt the user, so Ganeshan has group of White Mages are on standby in case things go south.
For those that would rather have all the fun without the work, there is the Ability Simulation and Modeling Room, where characters can design their abilities on the computer and see them play out on the screen before them. There's no limit here, and since Jessie is too busy to keep an eye on everyone, the outfits and visual effects have the potential to get...very, very silly.
C. Heigh-Ho
It's off to work you go. Those crystals won't mine themselves, and anyone strong enough must enter the mine in search of the necessary material. It's tedious, difficult work, and some of these are embedded so deeply in the rock that they might be more trouble than they're worth. Not to mention those gross bugs might not like their homes to be disturbed.
There's also the fact that monsters have a tendency to wander inside and attack, so they'll need some reliable body guards.
There should be more crystals deeper inside, but someone else will have to scout the area...
D. Explore the Dungeon
Which is where this team comes in. All the good stuff is deep in this mine, and reliable navigators are necessary to map out the tunnels without getting lost. There's also the fact that the previous owners of a time long ago didn't want opportunists to take their precious resources and outfitted the rooms with puzzles.
Door Locks are puzzles. Pressure plates activate traps. It's the ultimate test of critical thinking. Some of these don't make sense if you think for too long. Why did they go through all the trouble to program time-based puzzles with falling blocks and symbols? The Pupu are strange. At least the bats here are easy to fight, and the mine cart rides are fun.
When: September 10th to September 30th
Where: Curti Center and mines around the world
What: Characters assist Ganeshan in developing Custom Jobs.
Warnings/Notes: OOC Post
A. The Lab
As much as Ganeshan requires supplies to create Custom Jobs, he need help at home base. With the large number of potential applicants, outworlders and Curti Center employees are invited to help out in the lab, not only with testing transfer of Jobs to crystals, but in developing the abilities and running safety tests.
Easier said than done when all of these cats aren't roaming throughout the center and claiming everything to be their sitting spot. The interns are trying their best to catherd to little avail.
B. Job Development
The break room contains formal submission papers and pamphlets describing the steps required to develop a Custom Job. Senior employees are available to help characters workshop the abilities, but they mostly want to remain in the break rooms to avoid Ganeshan's constant Job mania. His booming voice is muffled through the doors, interspersed with allergic sneezing.
A room has been prepared for those to practice using their basic job abilities, primarily in making sure they're stable yet not too weak. There is a chance that an improper ability extraction can go wrong and hurt the user, so Ganeshan has group of White Mages are on standby in case things go south.
For those that would rather have all the fun without the work, there is the Ability Simulation and Modeling Room, where characters can design their abilities on the computer and see them play out on the screen before them. There's no limit here, and since Jessie is too busy to keep an eye on everyone, the outfits and visual effects have the potential to get...very, very silly.
C. Heigh-Ho
It's off to work you go. Those crystals won't mine themselves, and anyone strong enough must enter the mine in search of the necessary material. It's tedious, difficult work, and some of these are embedded so deeply in the rock that they might be more trouble than they're worth. Not to mention those gross bugs might not like their homes to be disturbed.
There's also the fact that monsters have a tendency to wander inside and attack, so they'll need some reliable body guards.
There should be more crystals deeper inside, but someone else will have to scout the area...
D. Explore the Dungeon
Which is where this team comes in. All the good stuff is deep in this mine, and reliable navigators are necessary to map out the tunnels without getting lost. There's also the fact that the previous owners of a time long ago didn't want opportunists to take their precious resources and outfitted the rooms with puzzles.
Door Locks are puzzles. Pressure plates activate traps. It's the ultimate test of critical thinking. Some of these don't make sense if you think for too long. Why did they go through all the trouble to program time-based puzzles with falling blocks and symbols? The Pupu are strange. At least the bats here are easy to fight, and the mine cart rides are fun.
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Frisk had a distinct feeling that "total control over the timeline and resurrective immortality" wasn't exactly a thing that Custom Jobs could do, and they certainly didn't want the rumor that the little yellow ninja had delusions of grandeur circulating around the Center. Still, though, this was definitely a worthy cause, and considering Frisk would do most anything to get just another taste of that delectable ambrosia true scientific spaghetti, they had a vested interest in getting Papyrus a custom job stat. So Frisk's job is simple: keep the cats out of Ganeshan's way. Well, it's hypothetically simple, at any rate. Despite their patently ridiculous speed, Frisk has a difficult time catching the quick, furry bastards when the cats are really motivated to escape their grasp, and is almost always involved in a Looney Toons-esque chase with a particularly irascible feline.
Heigh-Ho!
The tunnel fills with thick smog for the second time in thirty seconds as Frisk drops another Smoke Bomb in response to one of the many, many monster-shaped interruptions that they had been dealing with ever since they ventured into the tunnels to help the miners. The poor sods didn't even really have the energy to curse them out anymore, but Frisk still feels obligated to yell, "Sorry!" in the general direction of the miners and their partners for the day before firing off a Water Ninjitsu at the latest batch of interlopers.
Explore the Dungeon
"Hamiltonian paths? Really?" Frisk says, looking at the long stretch of puzzles awaiting them, looking almost... disappointed. They took to this dungeon dive like a duck to water, and while they don't solve puzzles instantly, they're still fairly good at figuring things out after one or two tries. Muttering under their breath, Frisk's hands twitch as they count out possibilities, then they turn to their companion for the moment. "Okay, so I see two entrances. I think we're supposed to work together on this. Follow my lead?"
The lab
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Nanamo no.
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Smash cut to a very confused Nanamo?
Yes yes basically
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i say as i put in a regain for frisk's anime/terrible movie/meme collection
hehehe excellent
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Lab
"ERM... IS THIS THE PART WHERE I THROW A BONE? OR A STICK? DO CATS EVEN LIKE STICKS? I. MAY NEED SOME ASSISTANCE."
Besides, Frisk's already chasing a lot of the little guys, too. He'd hate to burden them when their hands are metaphorically and possibly physically full!
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Well, it works, because suddenly those cats are scooting outta the way, mewing in frustration and shaking water droplets everywhere. This leaves Papyrus to blink a few times, then rub his eye sockets.
"WOWIE. THAT WAS... ACTUALLY RATHER EFFICIENT. AND VERY WET."
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Frisk grimaces, remembering something. "...Papyrus. We need to talk. About... some stuff back in the Underground."
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He slumps, rubbing his neck. Wowie, this is... unexpected. Ish? Maybe.
But why refuse? It must be important for Frisk to bring it up outta the blue.
"WELL, ALL RIGHT! I, THE GREAT PAPYRUS, AM ALL EARS!
...EVEN THOUGH I DON'T HAVE ANY EARS."
A little levity? Maybe. He hopes so, nyeh heh...
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It's an abrupt outburst, almost automatic. Then he realizes what just slipped out and blinks a few times, tittering and rubbing his neck. Whoopsy doopsy. Maybe he shouldn't have been so sudden. And potentially confusing.
"ER. THAT IS TO SAY, I. AM HONESTLY NOT PARTICULARLY SURPRISED! SUCH POWER IS ONE I'M VERY FAMILIAR WITH... FOR REASONS. VERY REASONY REASONS."
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Heigh-Ho!
There's a weird, lurchy feeling in encouraging Frisk in a fight. A massive part of Chara doesn't want to encourage it, even now it feels wrong, even after helping train Frisk just a bit ago. At the same time, it's a necessity. To help reinforce it, considering the constant danger they'll probably all be in.
And it's not like Chara is particularly slowing down in fights with the monsters here, considering the Rising Ground they'd used to help take one out.
"Then again, it's not like we've found anything other than trash mobs."
A lot of the other kids had compared it to a RPG. Sure. Let's use RPG terms.
It'll help remind Chara the monsters here are nothing like back home.
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"Well. That's the last of them." Frisk says, smile clearly fake as they're covered in disgusting black ichor. "Now excuse me as I-" Aaaand then they turn away and blow chunks against the wall.
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"It might be a better idea to focus on ranged attacks," Chara says when Frisk is finished, "It'll save you a ton on cleaning bills, at least."
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Frisk pries themself off the wall, wiping the corner of their mouth and turning to look back at Chara. "And anyways, I've gotten a lot better recently, it's just... zombies. Eurgh. It's bad enough some of them look like people, but the fact that they have a tendency to gore-splode whenever they die makes for an unhappy Frisk."
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"That's why you’ve got a hoodie. It’s the perfect protection. Most the time.”
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"That's a lot of scratch, mirror. You've sure been keeping busy since you got here. That's a good thing too, probably. The cleaning bills are going to be killer."
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