The group was certainly off to a good start. By arranging the crates and the ropes just right, they could theoretically create a path through which it would largely be a matter of careful leaps and climbs. The ropes, at least, would help those incapable of teleporting, wall climbing, and floating.
Now it was just a matter of getting everything in place before they pressed on, and doing so on the subsequent floors if they so desired.
Floor 11 featured similar objects, in addition to a few scattered switches on the floor and two curious hatches on the ceiling. Interestingly, it seemed these crates and switches bore elemental emblems. A flame, a lightning bolt, a raindrop, and a snowflake, while the crates came in an assortment of colors- red, blue, yellow, and white. If they glance to a wall, they will find a monitor that reads: "Each element has a corresponding weakness. In studying magic, it is important to recognize those weaknesses."
Floor 12 presents further ropes and crates, but there are now two additional switches, and the switches are spread across the room. A black switch rests to the far northeast, a white to the northwest. A blue switch under a raised walkway, a red against the wall. Yellow at the center, and blue to the south. Additionally, black and white crates can now be spotted with the other colors.
On the I.B. Magitek side, there's not much to see on Floor 13. It lacks the raised walkways of previous floors in favor of more level ground. Though the hooks and crates remain, it's oddly plain. Even more so than Floor 10.
Sephiroth would find that the crates were light enough to push manually. With enough physical strength, they could even be lifted and carried.
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Now it was just a matter of getting everything in place before they pressed on, and doing so on the subsequent floors if they so desired.
Floor 11 featured similar objects, in addition to a few scattered switches on the floor and two curious hatches on the ceiling. Interestingly, it seemed these crates and switches bore elemental emblems. A flame, a lightning bolt, a raindrop, and a snowflake, while the crates came in an assortment of colors- red, blue, yellow, and white. If they glance to a wall, they will find a monitor that reads: "Each element has a corresponding weakness. In studying magic, it is important to recognize those weaknesses."
Floor 12 presents further ropes and crates, but there are now two additional switches, and the switches are spread across the room. A black switch rests to the far northeast, a white to the northwest. A blue switch under a raised walkway, a red against the wall. Yellow at the center, and blue to the south. Additionally, black and white crates can now be spotted with the other colors.
On the I.B. Magitek side, there's not much to see on Floor 13. It lacks the raised walkways of previous floors in favor of more level ground. Though the hooks and crates remain, it's oddly plain. Even more so than Floor 10.
Sephiroth would find that the crates were light enough to push manually. With enough physical strength, they could even be lifted and carried.